메뉴 건너뛰기




Volumn , Issue , 2010, Pages 4423-4428

Building common ground and reciprocity through social network games

Author keywords

Asynchronous; Avatar customization; Common ground; Customization; Game motivations; Gifting; Online game; Reciprocity; Social computing; Social network game; Social network site; Space customization; Uses and gratifications; Virtual goods

Indexed keywords

COMMON GROUND; GAME MOTIVATIONS; ON-LINE GAMES; SOCIAL COMPUTING; SOCIAL NETWORKS; USES AND GRATIFICATIONS; VIRTUAL GOODS;

EID: 77953104661     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1753846.1754164     Document Type: Conference Paper
Times cited : (39)

References (11)
  • 2
    • 0002560260 scopus 로고
    • Television uses and gratifications: The interactions of viewing patterns and motivations
    • Rubin, A.M., Television uses and gratifications: The interactions of viewing patterns and motivations. Journal of Broadcasting, 1983. 27(1): p. 37-52.
    • (1983) Journal of Broadcasting , vol.27 , Issue.1 , pp. 37-52
    • Rubin, A.M.1
  • 3
    • 0003327964 scopus 로고    scopus 로고
    • Why communication researchers should study the Internet: A dialogue
    • Newhagen, J.E. and S. Rafaeli, Why communication researchers should study the Internet: A dialogue. The Journal of Communication, 1996. 46(1): p. 4-13.
    • (1996) The Journal of Communication , vol.46 , Issue.1 , pp. 4-13
    • Newhagen, J.E.1    Rafaeli, S.2
  • 6
    • 0000659415 scopus 로고
    • Uses and gratifications research: The past ten years
    • Palmgreen, P.C., L.A. Wenner, and K.E. Rosengren, eds. ed. K.E. Rosengren, L.A. Wenner, and P.C. Palmgreen. Sage: Beverly Hills, CA
    • Palmgreen, P.C., L.A. Wenner, and K.E. Rosengren, eds. Uses and gratifications research: The past ten years. Uses and gratifications research: Current perspectives, ed. K.E. Rosengren, L.A. Wenner, and P.C. Palmgreen. 1985, Sage: Beverly Hills, CA.
    • (1985) Uses and Gratifications Research: Current Perspectives
  • 7
    • 84880395921 scopus 로고    scopus 로고
    • Video game uses and gratifications as predictors of use and game preference
    • Sherry, J.L., et al., eds. ed. P. Vorderer and J. Bryant. Routledge: New York
    • Sherry, J.L., et al., eds. Video game uses and gratifications as predictors of use and game preference. Playing video games: motives, responses, and consequences, ed. P. Vorderer and J. Bryant. 2006, Routledge: New York.
    • (2006) Playing Video Games: Motives, Responses, and Consequences
  • 8
    • 0003992773 scopus 로고    scopus 로고
    • Respondent-driven sampling: A new approach to the study of hidden populations
    • Heckathorn, D.D., Respondent-driven sampling: A new approach to the study of hidden populations. Social Problems, 1997. 44: p. 174-199
    • (1997) Social Problems , vol.44 , pp. 174-199
    • Heckathorn, D.D.1
  • 10
    • 0035539105 scopus 로고    scopus 로고
    • Understanding Internet usage: A social cognitive approach to uses and gratifications
    • LaRose, R.J., D. Mastro, and M.S. Eastin, Understanding Internet usage: A social cognitive approach to uses and gratifications. Social Science Computer Review, 2001. 19 (4): p. 395-413.
    • (2001) Social Science Computer Review , vol.19 , Issue.4 , pp. 395-413
    • LaRose, R.J.1    Mastro, D.2    Eastin, M.S.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.