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Volumn 59, Issue 2, 2012, Pages 385-398

Making games in the classroom: Benefits and gender concerns

Author keywords

Classroom; Game based learning; Gender; New media literacy

Indexed keywords

CLASSROOM; COMPUTER GAME; GAME-BASED LEARNING; GENDER; GENDER DIFFERENCES; NEW MEDIA; PEER REVIEW; PRIMARY SCHOOLS; VISUAL DESIGN;

EID: 84857524196     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2011.12.020     Document Type: Article
Times cited : (86)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.