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Volumn , Issue , 2011, Pages 77-86

A system for real-time deformable terrain

Author keywords

Caching; Geometry tessellation; OpenGL; Parallax mapping; Terrain deformation

Indexed keywords

CACHING; COMPUTER GAME; CURRENT GENERATION; GAME ENGINE; GEOMETRY SHADER; HIGH FRAME RATE; HIGH RESOLUTION; LEVEL-OF-DETAIL; OPENGL; PARALLAX MAPPING; TERRAIN DEFORMATION; VIRTUAL ENVIRONMENTS;

EID: 84855393366     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2072221.2072231     Document Type: Conference Paper
Times cited : (7)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.