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Volumn 11, Issue 4, 2005, Pages 355-368

Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies

Author keywords

Adaptive textures; Large data set visualization; Level of detail techniques; Out of core algorithms; Procedural terrain generation; View dependent visualization

Indexed keywords

ALGORITHMS; APPROXIMATION THEORY; ASPECT RATIO; COMPUTER GRAPHICS; DATABASE SYSTEMS; GEOMETRY; LOW PASS FILTERS; TEXTURES;

EID: 22944462398     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2005.65     Document Type: Conference Paper
Times cited : (44)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.