메뉴 건너뛰기




Volumn 26, Issue 1, 2012, Pages 103-116

Construction industry offsite production: A virtual reality interactive training environment prototype

Author keywords

Construction industry; Game engines; Offsite production; Simulation; Training; Virtual environment

Indexed keywords

COMPARTMENTATION; CONSTRUCTION MANAGER; CONSTRUCTION PROJECTS; CONSTRUCTION SITES; DEVELOPMENT PHASE; DOMAIN EXPERTS; EU COUNTRIES; GAME ENGINE; HEALTH AND SAFETY; INTERACTIVE TRAINING; LEARNING PROCESS; MARKET DEMAND; MODERN METHODS OF CONSTRUCTIONS; OFF-SITE PRODUCTION; ON THE JOB TRAININGS; PROJECT MANAGERS; RESEARCH COMMUNITIES; SIMULATION; SUSTAINABLE BUILDING; VIRTUAL ENVIRONMENTS; WORKING CONDITIONS;

EID: 83555162497     PISSN: 14740346     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.aei.2011.09.004     Document Type: Article
Times cited : (158)

References (47)
  • 2
    • 83555174062 scopus 로고    scopus 로고
    • ECTP European Construction Technology Platform, Strategic Construction Agenda for the European Construction Sector: Achieving a Sustainable and Competitive Construction Sector by 2030, 2005
    • ECTP European Construction Technology Platform, Strategic Construction Agenda for the European Construction Sector: Achieving a Sustainable and Competitive Construction Sector by 2030, 2005.
  • 3
    • 83555174061 scopus 로고    scopus 로고
    • DFEE, An assessment of skills needs in construction and related industries. Skills Dialogue: A Comprehensive Summary from Employers of Skills Required in Construction and related Industries. The Institute for Employment Studies, 2000
    • DFEE, An assessment of skills needs in construction and related industries. Skills Dialogue: A Comprehensive Summary from Employers of Skills Required in Construction and related Industries. The Institute for Employment Studies, 2000.
  • 8
    • 79953170545 scopus 로고    scopus 로고
    • Offsite production: A model for building down barriers - A European construction industry perspective
    • W. Nadim, and J.S. Goulding Offsite production: a model for building down barriers - a European construction industry perspective Engineering, Construction and Architectural Management 18 1 2011 82 101
    • (2011) Engineering, Construction and Architectural Management , vol.18 , Issue.1 , pp. 82-101
    • Nadim, W.1    Goulding, J.S.2
  • 11
    • 9144266533 scopus 로고    scopus 로고
    • Whittles Publishing Services Scotland, UK
    • A.G.F. GIBB Off-site Fabrication 1999 Whittles Publishing Services Scotland, UK
    • (1999) Off-site Fabrication
    • Gibb, A.G.F.1
  • 14
    • 0008216936 scopus 로고    scopus 로고
    • UK construction skills in the context of European developments
    • L. Clarke, and C. Wall UK construction skills in the context of European developments Construction Management and Economics 16 5 1998 553 567
    • (1998) Construction Management and Economics , vol.16 , Issue.5 , pp. 553-567
    • Clarke, L.1    Wall, C.2
  • 16
    • 84855206372 scopus 로고    scopus 로고
    • Manubuild, Open Building Manufacturing, 2009. Available from: < http://www.manubuild.net >.
    • (2009)
  • 18
    • 0001417890 scopus 로고    scopus 로고
    • Organisational learning and core capabilities development: The role of IT
    • G.R. Amthor Organisational learning and core capabilities development: the role of IT Journal of Strategic Information Systems 5 1996 111 127
    • (1996) Journal of Strategic Information Systems , vol.5 , pp. 111-127
    • Amthor, G.R.1
  • 20
    • 19544378961 scopus 로고    scopus 로고
    • Learning by Doing, Learning through Play: An Exploration of Interactivity in Virtual Environments for Children
    • M. Rossou Learning by Doing, Learning through Play: An Exploration of Interactivity in Virtual Environments for Children ACM Computers in Entertainment 2 1 2004 1 23
    • (2004) ACM Computers in Entertainment , vol.2 , Issue.1 , pp. 1-23
    • Rossou, M.1
  • 22
    • 57849109806 scopus 로고    scopus 로고
    • The use of 'exploratory learning' for supporting immersive learning in virtual environments
    • S. de Freitas, and T. Neumann The use of 'exploratory learning' for supporting immersive learning in virtual environments Computers and Education 52 2 2009 343 352
    • (2009) Computers and Education , vol.52 , Issue.2 , pp. 343-352
    • De Freitas, S.1    Neumann, T.2
  • 26
    • 83555161325 scopus 로고    scopus 로고
    • Teaching Simulator for Industrial Statistics
    • T. Spedding Teaching Simulator for Industrial Statistics MSOR Connections 3 3 2003 41 43
    • (2003) MSOR Connections , vol.3 , Issue.3 , pp. 41-43
    • Spedding, T.1
  • 27
    • 83555174053 scopus 로고    scopus 로고
    • An evaluation of a contract management simulation game for architecture students
    • A. Agapiou An evaluation of a contract management simulation game for architecture students CEBE Transactions 3 2 2006 38 41
    • (2006) CEBE Transactions , vol.3 , Issue.2 , pp. 38-41
    • Agapiou, A.1
  • 30
    • 24144488408 scopus 로고    scopus 로고
    • Technology-enhanced learning: An Irish Industry perspective
    • C.A.M.E. Rainsford Technology-enhanced learning: an Irish Industry perspective Journal of European Industrial Training 29 6 2005 257 471
    • (2005) Journal of European Industrial Training , vol.29 , Issue.6 , pp. 257-471
    • Rainsford, C.A.M.E.1
  • 32
  • 36
    • 33846682030 scopus 로고    scopus 로고
    • Determination of process duration on virtual construction sites
    • Orlando, Florida
    • H.-J. Bargstädt, A. Blicking, Determination of process duration on virtual construction sites, in: 37th Conference on Winter Simulation, Orlando, Florida, 2005.
    • (2005) 37th Conference on Winter Simulation
    • Bargstädt, H.-J.1
  • 40
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • R. Garris, R. Ahlers, and J.E. Driskell Games, motivation, and learning: a research and practice model Simulation Gaming 33 4 2002 441 467
    • (2002) Simulation Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 47
    • 31144434319 scopus 로고    scopus 로고
    • How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
    • S. Defreitas, and M. Oliver How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education 46 3 2006 249 264
    • (2006) Computers and Education , vol.46 , Issue.3 , pp. 249-264
    • Defreitas, S.1    Oliver, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.