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Volumn , Issue , 2009, Pages 170-173

ManuBuild Construction Site Training Simulator for offsite manufacturing

Author keywords

Component; Construction; Simulation; Training; Virtual environments, game engines

Indexed keywords

COMPONENT; CONNECTIVITY PROBLEMS; CONSTRUCTION MANAGER; CONSTRUCTION SITES; HEALTH AND SAFETY; LEARNING-BY-DOING; OFF-SITE MANUFACTURING; OFF-SITE PRODUCTION; PROJECT MANAGERS; SIMULATION; TRAINING; TRAINING SIMULATOR; VIRTUAL CONSTRUCTION SITE; VIRTUAL ENVIRONMENTS; VIRTUAL ENVIRONMENTS, GAME ENGINES;

EID: 70350077524     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VS-GAMES.2009.16     Document Type: Conference Paper
Times cited : (5)

References (13)
  • 1
    • 84869062081 scopus 로고    scopus 로고
    • Immersive VR decision training: Telling interactive stories featuring advanced virtual human simulation technologies
    • May
    • M. Ponder, et al , "Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies," EGVE '03: Proceedings of the workshop on Virtual environments, Zurich, Switzerland, pp. 97-106, May 2003.
    • (2003) EGVE '03: Proceedings of the Workshop on Virtual Environments, Zurich, Switzerland , pp. 97-106
    • Ponder, M.1
  • 2
    • 24144488408 scopus 로고    scopus 로고
    • Technology-enhanced learning: An Irish Industry perspective
    • C. Rainsford and E. Murphy, "Technology-enhanced learning: an Irish Industry perspective," Journal of European Industrial Training, vol.29, pp. 257-471, 2005.
    • (2005) Journal of European Industrial Training , vol.29 , pp. 257-471
    • Rainsford, C.1    Murphy, E.2
  • 3
    • 0029178374 scopus 로고
    • Training with Virtual Reality
    • G. Wittenberg, "Training with Virtual Reality," Assembly Automation, vol.15, pp. 12-14, 1995.
    • (1995) Assembly Automation , vol.15 , pp. 12-14
    • Wittenberg, G.1
  • 8
    • 0036242527 scopus 로고    scopus 로고
    • Application of computer games in the field of education
    • R. Jayakanthan, "Application of computer games in the field of education," The Electronic Library, vol.20, pp. 98-102, 2002.
    • (2002) The Electronic Library , vol.20 , pp. 98-102
    • Jayakanthan, R.1
  • 9
    • 27944490626 scopus 로고    scopus 로고
    • The making of a gaming-simulation course: A personal tale
    • J. J. Kirk, "The making of a gaming-simulation course: A personal tale," Simulation and Gaming, vol.5, pp. 85-93, 2004.
    • (2004) Simulation and Gaming , vol.5 , pp. 85-93
    • Kirk, J.J.1
  • 11
    • 67549103767 scopus 로고    scopus 로고
    • Games, Motivation, and Learning: A research and Practice Model
    • R. Garris, R. Ahlers, and J.E. Driskell, "Games, Motivation, and Learning: A research and Practice Model," Simulation Gaming, vol.33, pp. 441-467, 2002.
    • (2002) Simulation Gaming , vol.33 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.