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Volumn 39, Issue 4, 2011, Pages 628-642

Getting a clue: Creating student detectives and dragon slayers in your library

Author keywords

Academic libraries; Gaming; Information literacy; Learning; Management games; Orientation; Students; United States of America

Indexed keywords


EID: 81455137625     PISSN: 00907324     EISSN: None     Source Type: Journal    
DOI: 10.1108/00907321111186659     Document Type: Article
Times cited : (47)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.