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Volumn , Issue , 2010, Pages 224-228

Using Scalable Game Design to teach computer science from middle school to graduate school

Author keywords

Computational thinking pattern; Middle school programming; Scalable game design; Student observation; Transfer; University programming education

Indexed keywords

GAME DESIGN; GENERAL PUBLICS; GRADUATE SCHOOLS; GRADUATE STUDENTS; MIDDLE SCHOOL; MIDDLE SCHOOL PROGRAMMING; MIDDLE SCHOOL STUDENTS; PROGRAMMING EDUCATION; STUDENT PROJECT; TEACHING TOOLS;

EID: 77955153475     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1822090.1822154     Document Type: Conference Paper
Times cited : (65)

References (11)
  • 1
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    • Reno, Nevada, USA
    • Cooper, S., Dann, W., Pausch, R., Teaching Objects-first In Introductory Computer Science, In Proc. SIGCSE 2003, Reno, Nevada, USA, 2003.
    • (2003) Proc. SIGCSE 2003
    • Cooper, S.1    Dann, W.2    Pausch, R.3
  • 2
    • 77049117189 scopus 로고    scopus 로고
    • Collaboration, computation, and creativity: Media arts practices in urban youth culture
    • C. Hmelo-Silver & A. O'Donnell (Eds.), New Brunswick, NJ, USA
    • Peppler, K. and Kafai, Y. B., Collaboration, Computation, and Creativity: Media Arts Practices in Urban Youth Culture. In C. Hmelo- Silver & A. O'Donnell (Eds.), In Proc. Computer Supported Collaborative Learning, New Brunswick, NJ, USA, 2007.
    • (2007) Proc. Computer Supported Collaborative Learning
    • Peppler, K.1    Kafai, Y.B.2
  • 3
    • 77954020059 scopus 로고    scopus 로고
    • Excuse me, i need better AI! Employing collaborative diffusion to make game AI child's play
    • Boston, MA, USA, ACM Press
    • Repenning, A., Excuse me, I need better AI! Employing Collaborative Diffusion to make Game AI Child's Play. In Proc. ACM SIGGRAPH Video Game Symposium, Boston, MA, USA, ACM Press, 2006.
    • (2006) Proc. ACM SIGGRAPH Video Game Symposium
    • Repenning, A.1
  • 7
    • 77953034042 scopus 로고    scopus 로고
    • Making university education more like middle school computer club: Facilitating the flow of inspiration
    • Burnaby, British Columbia, Canada
    • Repenning, A., Basawapatna, A., and Koh, K. H., Making university education more like middle school computer club: facilitating the flow of inspiration. In Proc. 14th WCCCE 2009, Burnaby, British Columbia, Canada, 2009.
    • (2009) Proc. 14th WCCCE 2009
    • Repenning, A.1    Basawapatna, A.2    Koh, K.H.3
  • 8
    • 80052797601 scopus 로고    scopus 로고
    • AgentSheets®: An interactive simulation environment with end-user programmable agents
    • Tokyo, Japan
    • Repenning, A., "AgentSheets®: an Interactive Simulation Environment with End-User Programmable Agents, "In Proc. Interaction 2000, Tokyo, Japan, 2000.
    • (2000) Proc. Interaction 2000
    • Repenning, A.1
  • 9
    • 77952233213 scopus 로고    scopus 로고
    • Scalable game design and the development of a checklist for getting computational thinking into public schools
    • Milwaukee, WI
    • Repenning, A., Webb, D., and Ioannidou, A., "Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools, " In Proc. SIGCSE 2010, Milwaukee, WI, 2010.
    • (2010) Proc. SIGCSE 2010
    • Repenning, A.1    Webb, D.2    Ioannidou, A.3
  • 10
    • 33745217108 scopus 로고    scopus 로고
    • Computational thinking
    • March
    • Wing, J. M., "Computational Thinking, " Communications of the ACM, 49(3), pp. 33-35, March 2006.
    • (2006) Communications of the ACM , vol.49 , Issue.3 , pp. 33-35
    • Wing, J.M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.