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Volumn , Issue , 2010, Pages 345-350

A new design for a Turing Test for Bots

Author keywords

[No Author keywords available]

Indexed keywords

NEW DESIGN; TESTING PLATFORMS; TURING TESTS; VIDEO GAME;

EID: 80051923917     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ITW.2010.5593336     Document Type: Conference Paper
Times cited : (68)

References (19)
  • 4
    • 41149157860 scopus 로고    scopus 로고
    • Preventing bots from playing online games
    • P. Golle and N. Ducheneaut, "Preventing bots from playing online games", Computers in Entertainment, vol. 3, no. 3, pp. 33, 2005.
    • (2005) Computers in Entertainment , vol.3 , Issue.3 , pp. 33
    • Golle, P.1    Ducheneaut, N.2
  • 6
    • 84903838072 scopus 로고    scopus 로고
    • Implementation of a Human-Like Bot in a First Person Shooter: Second Place Bot at BotPrize 2008
    • October 7-9 Ritsumeikan University, Shiga, Japan (5 pages). Available
    • D. Hirono and R. Thawonmas, "Implementation of a Human-Like Bot in a First Person Shooter: Second Place Bot at BotPrize 2008", CD-ROM Proc. Asia Simulation Conference 2009 (JSST 2009), October 7-9, 2009, Ritsumeikan University, Shiga, Japan (5 pages). Available http://www.ice.ci.ritsumei.ac.jp/ ruck/PAP/jsst09-hirono.pdf
    • (2009) CD-ROM Proc. Asia Simulation Conference 2009 (JSST 2009)
    • Hirono, D.1    Thawonmas, R.2
  • 8
    • 71549160144 scopus 로고    scopus 로고
    • Masters Thesis, Charles University in Prague, Available
    • R. Kadlec, "Evolution of intelligent agent behaviour in computer games", Masters Thesis, Charles University in Prague, Available http://artemis.ms.mff.cuni.cz/main/papers/GeneticBots MSc Kadlec.pdf, 2008.
    • (2008) Evolution of Intelligent Agent Behaviour in Computer Games
    • Kadlec, R.1
  • 10
    • 71649089777 scopus 로고    scopus 로고
    • Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player
    • S. Lim and B. Reeves,"Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player", International Journal of Human-Computer Studies, 68(1-2), pp. 57-68, 2010.
    • (2010) International Journal of Human-Computer Studies , vol.68 , Issue.1-2 , pp. 57-68
    • Lim, S.1    Reeves, B.2
  • 15
    • 40549121994 scopus 로고    scopus 로고
    • Integrating Temporal Difference Methods and Self-Organizing Neural Networks for Reinforcement Learning with Delayed Evaluative Feedback
    • A.-H. Tan, N. Lu, and D. Xiao, "Integrating Temporal Difference Methods and Self-Organizing Neural Networks for Reinforcement Learning with Delayed Evaluative Feedback", IEEE Transactions on Neural Networks 9(2), pp 230244, 2008.
    • (2008) IEEE Transactions on Neural Networks , vol.9 , Issue.2 , pp. 230244
    • Tan, A.-H.1    Lu, N.2    Xiao, D.3
  • 16
    • 0002988210 scopus 로고
    • Computing Machinery and Intelligence
    • Available on the web at
    • A. Turing, "Computing Machinery and Intelligence", Mind, 59 (236), pp. 43360, 1950. Available on the web at http://www.loebner.net/Prizef/ TuringArticle.html.
    • (1950) Mind , vol.59 , Issue.236 , pp. 43360
    • Turing, A.1
  • 18
    • 45649084311 scopus 로고    scopus 로고
    • Playing online games against computer-vs. human-controlled opponents: Effects on presence, flow, and enjoyment
    • D. Weibel, Bartholomus. Wissmath, S. Habegger, Y. Steiner and R. Groner, "Playing online games against computer-vs. human-controlled opponents: Effects on presence, flow, and enjoyment", Computers in Human Behavior, 24(5), pp. 2274-2291, 2008.
    • (2008) Computers in Human Behavior , vol.24 , Issue.5 , pp. 2274-2291
    • Weibel, D.1    Wissmath, B.2    Habegger, S.3    Steiner, Y.4    Groner, R.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.