-
2
-
-
0012977464
-
GameBots: A 3D virtual world test bed for multiagent research
-
Montreal, Canada
-
R. Adobbati, A.N. Marshall, A. Scholer, S. Tejada, G.A. Kaminka, S. Schaffer, C. Solitto, GameBots: A 3D virtual world test bed for multiagent research. In Proceedings of the Second International Workshop on Infrastructure for Agents, MAS, and Scalable MAS, (Montreal, Canada, 2001).
-
(2001)
Proceedings of the Second International Workshop on Infrastructure for Agents MAS, and Scalable MAS
-
-
Adobbati, R.1
Marshall, A.N.2
Scholer, A.3
Tejada, S.4
Kaminka, G.A.5
Schaffer, S.6
Solitto, C.7
-
3
-
-
70449968435
-
-
Pogamut: https://artemis.ms.mff.cuni.cz/pogamut/tikiindex.php
-
Pogamut
-
-
-
4
-
-
84885950469
-
-
Netbeans: http://www.netbeans.org
-
Netbeans
-
-
-
5
-
-
0003463297
-
-
Ann Arbor: University of Michigan Press, 1975, republished by the MIT press
-
J.H. Holland, Adaptation in Natural and Artificial Systems, Ann Arbor: University of Michigan Press, 1975, republished by the MIT press, 1992.
-
(1992)
Adaptation in Natural and Artificial Systems
-
-
Holland, J.H.1
-
6
-
-
0002447833
-
ZCS: A zeroth level classifier system
-
S. W. Wilson, "ZCS: A Zeroth level classifier system, Evolutionary Computation, vol. 2, no. 1, pp. 1-18, 1994.
-
(1994)
Evolutionary Computation
, vol.2
, Issue.1
, pp. 1-18
-
-
Wilson, S.W.1
-
7
-
-
0001387704
-
Classifier fitness based on accuracy
-
"Classifier Fitness Based on Accuracy," Evolutionary Computation, vol.3, no.2, pp. 149-175, 1995.
-
(1995)
Evolutionary Computation
, vol.3
, Issue.2
, pp. 149-175
-
-
-
9
-
-
70449778113
-
-
P. L. Lanzi, W. Stolzmann, and S. W. Wilson, Eds., From Foundations to Applications, ser, LNAI, BerlinLSpringer-Verlag
-
P. L. Lanzi, W. Stolzmann, and S. W. Wilson, Eds., Learning Classifier Systems. From Foundations to Applications, ser, LNAI, BerlinLSpringer-Verlag, 2000, vol.1813.
-
(2000)
Learning Classifier Systems
, vol.1813
-
-
-
10
-
-
0344151546
-
-
ser. LNAI. Berlin: Springer-Verlag
-
Advances in Learning Classifier Systems, ser. LNAI. Berlin: Springer-Verlag, 2002, vol.2321.
-
(2002)
Advances in Learning Classifier Systems
, vol.2321
-
-
-
11
-
-
56349170758
-
Bots trained to play like a human are more fun
-
Hong Kong, June
-
B. Soni and P. Hingston, "Bots Trained to Play Like a Human are More Fun", IJCNN 2008, Hong Kong, June 2008
-
(2008)
IJCNN 2008
-
-
Soni, B.1
Hingston, P.2
-
12
-
-
45149097605
-
Integration and evaluation of exploration-based learning in games
-
22-24 May
-
I.V. Karpov, T. D'Silva, C. Varrichio, K.O. Stanley, R. Miikkulainen, Integration and Evaluation of Exploration-Based Learning in Games. Computational Intelligence and Games, 2006 IEEE Symposium, 22-24 May 2006 Page(s):39-44
-
(2006)
Computational Intelligence and Games, 2006 IEEE Symposium
, pp. 39-44
-
-
Karpov, I.V.1
D'Silva, T.2
Varrichio, C.3
Stanley, K.O.4
Miikkulainen, R.5
-
13
-
-
29344447356
-
Aha: TIELT: A testbed for gaming environments
-
Matthew Molineaux, David W. Aha: TIELT: A Testbed for Gaming Environments. AAAAI 2005: 1690-1961
-
(1690)
AAAAI 2005
-
-
Molineaux, M.1
David, W.2
-
14
-
-
4344664971
-
Using a genetic algorithm to tune first-person shooter bots
-
N. Cole, S. J. Louis, C. Miles. Using a genetic algorithm to tune first-person shooter bots, Evolutionary Computation vol. 1, pp. 139-145, 2004.
-
(2004)
Evolutionary Computation
, vol.1
, pp. 139-145
-
-
Cole, N.1
Louis, S.J.2
Miles, C.3
|