|
Volumn , Issue , 2009, Pages 173-178
|
Creating human-like autonomous players in real-time first person shooter computer games
|
Author keywords
[No Author keywords available]
|
Indexed keywords
COMPUTER GAME;
FIRST PERSON SHOOTER;
GAME ENVIRONMENT;
HUMAN INTERVENTION;
HUMAN PLAYERS;
SELF-ORGANIZING NEURAL NETWORK;
TURING TESTS;
UNREAL TOURNAMENT;
VIRTUAL AGENT;
COMPETITION;
INTELLIGENT AGENTS;
INTELLIGENT VIRTUAL AGENTS;
NEURAL NETWORKS;
REINFORCEMENT;
VIRTUAL REALITY;
SOFTWARE AGENTS;
|
EID: 74949124943
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (44)
|
References (14)
|