메뉴 건너뛰기




Volumn , Issue , 2011, Pages 55-62

Sound synthesis for impact sounds in video games

Author keywords

Interactive audio; Sound synthesis

Indexed keywords

AMPLITUDE ENVELOPE; EXPONENTIAL DECAYS; HIGH QUALITY; IMPACT SOUND; INTERACTIVE AUDIO; INTERACTIVE SYSTEM; MODAL MODELS; MODAL SYNTHESIS; ON CURRENTS; ON THE FLIES; PHYSICALLY BASED; SOUND SYNTHESIS; SYNTHESIZED SOUNDS; VIDEO GAME; VIDEO GAME CONSOLES;

EID: 79952714353     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1944745.1944755     Document Type: Conference Paper
Times cited : (44)

References (16)
  • 2
    • 77749295728 scopus 로고    scopus 로고
    • Harmonic shells: A practical nonlinear sound model for near-rigid thin shells
    • ACM, New York, NY, USA
    • CHADWICK, J. N., AN, S. S., AND JAMES, D. L. 2009. Harmonic shells: a practical nonlinear sound model for near-rigid thin shells. In SIGGRAPH Asia'09: ACM SIGGRAPH Asia 2009 papers, ACM, New York, NY, USA, 1-10.
    • (2009) SIGGRAPH Asia'09: ACM SIGGRAPH Asia 2009 Papers , pp. 1-10
    • Chadwick, J.N.1    An, S.S.2    James, D.L.3
  • 4
    • 0030169432 scopus 로고    scopus 로고
    • Piecewise-linear approximation of additive synthesis envelopes: A comparison of various methods
    • HORNER, A., AND BEAUCHAMP, J. 1996. Piecewise-linear approximation of additive synthesis envelopes: A comparison of various methods. Computer Music Journal 20, 2, 72-95. (Pubitemid 126598573)
    • (1996) Computer Music Journal , vol.20 , Issue.2 , pp. 72-95
    • Horner, A.1    Beauchamp, J.2
  • 5
    • 0017362869 scopus 로고
    • Intensity discrimination as a function of frequency and sensation level
    • DOI 10.1121/1.381278
    • JESTEADT, W., WIER, C. C., AND GREEN, D. M. 1977. Intensity discrimination as a function of frequency and sensation level. The Journal of the Acoustical Society of America 61, 1, 169- 177. (Pubitemid 8027257)
    • (1977) Journal of the Acoustical Society of America , vol.61 , Issue.1 , pp. 169-177
    • Jesteadt, W.1    Wier, C.C.2    Green, D.M.3
  • 7
    • 0039702651 scopus 로고    scopus 로고
    • Multirate additive synthesis
    • PHILLIPS, D. K. 1999. Multirate additive synthesis. Computer Music Journal 23, 1, 28-40. (Pubitemid 129526646)
    • (1999) Computer Music Journal , vol.23 , Issue.1 , pp. 28-40
    • Phillips, D.K.1
  • 9
    • 33846891353 scopus 로고    scopus 로고
    • Physically based sound synthesis for large-scale virtual environments
    • DOI 10.1109/MCG.2007.16
    • RAGHUVANSHI, N., AND LIN, M. C. 2007. Physically based sound synthesis for large-scale virtual environments. IEEE Computer Graphics and Applications 27, 1, 14-18. (Pubitemid 46223766)
    • (2007) IEEE Computer Graphics and Applications , vol.27 , Issue.1 , pp. 14-18
    • Raghuvanshi, N.1    Lin, M.C.2
  • 10
    • 33646611592 scopus 로고
    • Fast alternatives to Perlin's bias and gain functions
    • Academic Press Professional, Inc. San Diego, CA, USA
    • SCHLICK, C. 1994. Fast alternatives to Perlin's bias and gain functions. In Graphics Gems IV. Academic Press Professional, Inc., San Diego, CA, USA, 401-403.
    • (1994) Graphics Gems IV , pp. 401-403
    • Schlick, C.1
  • 11
    • 0025544510 scopus 로고
    • Spectral modeling synthesis. A sound analysis/synthesis system based on a deterministic plus stochastic decomposition
    • SERRA, X., AND SMITH, J. 1990. Spectral modeling synthesis a sound analysis/synthesis based on a deterministic plus stochastic decomposition. Computer Music Journal 14, 12-24. SMS. (Pubitemid 21695923)
    • (1990) Computer Music Journal , vol.14 , Issue.4 , pp. 12-24
    • Serra Xavier1    Smith Julius, O.2
  • 12
    • 67349205867 scopus 로고    scopus 로고
    • Realistic real-time sound re-synthesis and processing for interactive virtual worlds
    • May
    • TREBIEN, F., AND OLIVEIRA, M. 2009. Realistic real-time sound re-synthesis and processing for interactive virtual worlds. The Visual Computer 25, 5 (May), 469-477.
    • (2009) The Visual Computer , vol.25 , Issue.5 , pp. 469-477
    • Trebien, F.1    Oliveira, M.2
  • 13
    • 12844274262 scopus 로고    scopus 로고
    • Perceptual audio rendering of complex virtual environments
    • ACM, New York, NY, USA
    • TSINGOS, N., GALLO, E., AND DRETTAKIS, G. 2004. Perceptual audio rendering of complex virtual environments. In SIGGRAPH'04: ACM SIGGRAPH 2004 Papers, ACM, New York, NY, USA, vol. 23, 249-258.
    • (2004) SIGGRAPH'04: ACM SIGGRAPH 2004 Papers , vol.23 , pp. 249-258
    • Tsingos, N.1    Gallo, E.2    Drettakis, G.3
  • 14
    • 0035148928 scopus 로고    scopus 로고
    • Foley automatic: Physically-based sound effects for interactive simulation and animation
    • VAN DEN DOEL, K., KRY, P. G., AND PAI, D. K. 2001. FoleyAutomatic: physically-based sound effects for interactive simulation and animation. In SIGGRAPH'01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, ACM Press, New York, NY, USA, 537-544. (Pubitemid 33047341)
    • (2001) Proceedings of the ACM SIGGRAPH Conference on Computer Graphics , pp. 537-544
    • Van den Doel, K.1    Kry, P.G.2    Pai, D.K.3
  • 15
    • 33646197958 scopus 로고    scopus 로고
    • Physically-based sound synthesis on GPUs
    • F. Kishino, Y. Kitamura, H. Kato, and N. Nagata, Eds., Springer Berlin Heidelberg, Berlin, Heidelberg, ch. 32
    • ZHANG, Q., YE, L., AND PAN, Z. 2005. Physically-based sound synthesis on GPUs. In Entertainment Computing - ICEC 2005, F. Kishino, Y. Kitamura, H. Kato, and N. Nagata, Eds., vol. 3711. Springer Berlin Heidelberg, Berlin, Heidelberg, ch. 32, 328-333.
    • (2005) Entertainment Computing - ICEC 2005 , vol.3711 , pp. 328-333
    • Zhang, Q.1    Ye, L.2    Pan, Z.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.