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Volumn , Issue , 2009, Pages 209-242

Itchy feet: A 3D e-tourism environment

Author keywords

[No Author keywords available]

Indexed keywords


EID: 74049149478     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4018/978-1-60566-818-5.ch013     Document Type: Chapter
Times cited : (7)

References (46)
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    • Chiu, D. K., & Leung, H. (2005). Towards ubiquitous tourist service coordination and integration: A multi-agent and semantic web approach. In Proceedings of the 7th International Conference on Electronic Commerce (ICEC '05) (pp. 574-581). New York: ACM Press.
    • (2005) Proceedings of the 7th International Conference on Electronic Commerce (ICEC '05) , pp. 574-581
    • Chiu, D.K.1    Leung, H.2
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    • The role of social presence in establishing loyalty
    • doi:10.1016/j.intcom.2006.07.010
    • Cyr, D., Hassanein, K., Head, M., & Ivanov, A. (2007). The role of social presence in establishing loyalty. Interacting with Computers, 19(1), 43-56. doi:10.1016/j.intcom.2006.07.010
    • (2007) Interacting with Computers , vol.19 , Issue.1 , pp. 43-56
    • Cyr, D.1    Hassanein, K.2    Head, M.3    Ivanov, A.4
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    • 34249673409 scopus 로고    scopus 로고
    • Manipulating perceived social presence through the web interface and its impact on attitude towards online shopping
    • doi:10.1016/j. ijhcs.2006.11.018
    • Hassanein, K., & Head, M. (2007). Manipulating perceived social presence through the Web interface and its impact on attitude towards online shopping. International Journal of Human-Computer Studies, 65(8), 689-708. doi:10.1016/j. ijhcs.2006.11.018
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    • Hassanein, K.1    Head, M.2
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    • UTSAF: A multiagent-based framework for supporting military-based distributed interactive simulations in 3d virtual environments
    • In, Washington, DC: IEEE Computer Society
    • Manojlovich, J., Prasithsangaree, P., Hughes, S., Chen, J., & Lewis, M. (2003). UTSAF: A multiagent-based framework for supporting military-based distributed interactive simulations in 3d virtual environments. In Proceedings of the 35th Conference on Winter Simulation (WSC '03) (pp. 960-968). Washington, DC: IEEE Computer Society.
    • (2003) Proceedings of the 35th Conference on Winter Simulation (WSC '03) , pp. 960-968
    • Manojlovich, J.1    Prasithsangaree, P.2    Hughes, S.3    Chen, J.4    Lewis, M.5
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    • FreeWalk/Q: Social interaction platform in virtual space
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    • Nakanishi, H., & Ishida, T. (2004). FreeWalk/Q: Social interaction platform in virtual space. In Proceedings of the ACM symposium on Virtual Reality Software and Technology (VRST '04) (pp. 97-104). New York: ACM Press.
    • (2004) , pp. 97-104
    • Nakanishi, H.1    Ishida, T.2
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    • Indianapolis, IN: New Riders Publishing
    • Rollings, A., & Morris, D. (2004). Game architecture and design. Indianapolis, IN: New Riders Publishing.
    • (2004) Game Architecture and Design
    • Rollings, A.1
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    • Paper presented at the 13th European Conference on Information Systems, Information Systems in a Rapidly Changing Economy (ECIS '05), Regensburg, Germany
    • Schwabe, G., & Prestipino, M. (2005). How tourism communities can change travel information quality. Paper presented at the 13th European Conference on Information Systems, Information Systems in a Rapidly Changing Economy (ECIS '05), Regensburg, Germany.
    • (2005) How Tourism Communities Can Change Travel Information Quality
    • Schwabe, G.1    Prestipino, M.2
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    • Defining the virtual tourist community: Implications for tourism marketing
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    • Wang, Y., Yu, Q., & Fesenmaier, D. R. (2002). Defining the virtual tourist community: Implications for tourism marketing. Tourism Management, 23(4), 407-417. doi:10.1016/S02615177(01)00093-0
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    • The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments
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    • Yee, N. (2006 a). The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments. Presence (Cambridge, Mass.), 15(3), 309-329. doi:10.1162/pres.15.3.309
    • (2006) Presence (Cambridge, Mass.) , vol.15 , Issue.3 , pp. 309-329
    • Yee, N.1
  • 44
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    • The psychology of massively multi-user online role-playing games: Emotional investment, motivations, relationship formation, and problematic usage
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    • Yee, N. (2006b). The psychology of massively multi-user online role-playing games: Emotional investment, motivations, relationship formation, and problematic usage. In R. Schroeder & A.S. Axelsson (Eds.), Avatars at work and play: Collaboration and interaction in shared virtual environments (pp. 187-207). New York: SpringerVerlag.
    • (2006) Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments , pp. 187-207
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.