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Volumn 203, Issue , 2007, Pages 49-55

Serious video game effectiveness

Author keywords

Computer games; Digital media; Education; Entertainment education; Hypertext; Interactivity; Learning effects; Media richness; Motivation; Replay; Serious games; Text

Indexed keywords

EDUCATION; LEARNING SYSTEMS; MOTIVATION; SOCIAL ASPECTS; TEXT PROCESSING;

EID: 34548007926     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1255047.1255057     Document Type: Conference Paper
Times cited : (96)

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