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Volumn 6249 LNCS, Issue , 2010, Pages 438-445

Personalized, adaptive digital educational games using narrative game-based learning objects

Author keywords

Adaptation; Digital Educational Games; Narrative Game based Learning Objects; Personalization; Technology Enhanced Learning

Indexed keywords

ADAPTATION; EDUCATIONAL GAME; GAME-BASED LEARNING; PERSONALIZATIONS; TECHNOLOGY-ENHANCED LEARNING;

EID: 77956598502     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-14533-9_45     Document Type: Conference Paper
Times cited : (52)

References (17)
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    • Thue, D.1    Bulitko, V.2    Spetch, M.3
  • 7
    • 33744943592 scopus 로고    scopus 로고
    • Fa̧cade: An experiment in euilding a eully-Realized interactive drama
    • Mateas, M., Stern, A.: Fa̧cade: An Experiment in Building a Fully-Realized Interactive Drama. In: Game Developers Conference, GDC'03 (2003)
    • (2003) Game Developers Conference, GDC'03
    • Mateas, M.1    Stern, A.2
  • 9
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    • Kickmeier-Rust, M., Albert, D.: The ELEKTRA Ontology Model: A Learner-Centered Approach to Resource Description. In: Leung, H., Li, F., Lau, R., Li, Q. (eds.) ICWL 2007. LNCS, vol.4823, pp. 78-89. Springer, Heidelberg (2008)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.