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Volumn 2792, Issue , 2003, Pages 244-248
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Solving the narrative paradox in VEs - Lessons from RPGs
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Author keywords
[No Author keywords available]
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Indexed keywords
COMPUTER SIMULATION;
HIERARCHICAL SYSTEMS;
INTELLIGENT AGENTS;
INTERACTIVE COMPUTER SYSTEMS;
SOFTWARE AGENTS;
COMPUTER GAMES;
VIRTUAL REALITY;
DECISION CONTROL;
INTERACTIVE STORYTELLING;
NARRATIVE PARADOX;
ROLE PLAYING GAMES (RPG);
VIRTUAL AGENTS;
COMPUTER IMPLEMENTATIONS;
NARRATIVE PARADOXES;
NARRATIVE STRUCTURES;
PHYSICAL MOVEMENTS;
POTENTIAL BENEFITS;
ROLE-PLAYING GAME;
VIRTUAL REALITY;
INTELLIGENT VIRTUAL AGENTS;
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EID: 9444220866
PISSN: 03029743
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1007/978-3-540-39396-2_41 Document Type: Conference Paper |
Times cited : (61)
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References (16)
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