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Volumn , Issue , 2008, Pages 226-227

Passage: A demonstration of player modelling in interactive storytelling

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE SYSTEMS; AUTOMATICALLY GENERATED; DESIGN DECISIONS; GAME DESIGNERS; INTERACTIVE STORIES; INTERACTIVE STORYTELLING; RUNTIMES;

EID: 84883091636     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (25)

References (4)
  • 3
    • 84883077072 scopus 로고    scopus 로고
    • Interactive storytelling: A player modelling approach
    • Palo Alto, California: AAAI Press
    • Thue, D.; Bulitko, V.; Spetch, M.; and Wasylishen, E. 2007. Interactive storytelling: A player modelling approach. In AIIDE 2007. Palo Alto, California: AAAI Press.
    • (2007) AIIDE 2007
    • Thue, D.1    Bulitko, V.2    Spetch, M.3    Wasylishen, E.4
  • 4
    • 70549083578 scopus 로고    scopus 로고
    • Player modeling for interactive storytelling: A practical approach
    • Rabin, S. ed., Boston, MA: Charles River Media
    • Thue, D.; Bulitko, V.; and Spetch, M. 2008. Player Modeling for Interactive Storytelling: A Practical Approach. In Rabin, S., ed., AI Game Programming Wisdom, volume 6, 633-646. Boston, MA: Charles River Media.
    • (2008) AI Game Programming Wisdom , vol.6 , pp. 633-646
    • Thue, D.1    Bulitko, V.2    Spetch, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.