-
1
-
-
84899284149
-
Game on! The action-packed world of videogame advertising
-
AdWeek Media Retrieved Dec. 10, 2009
-
AdWeek Media (2009). Game on! The action-packed world of videogame advertising. Custom report for Adweek, Brandweek, and Mediaweek. Retrieved Dec. 10, 2009 from < http://www.adweek.com/aw/photos/stylus/43082-1020VideoGames- lo-res.pdf >.
-
(2009)
Custom report for Adweek, Brandweek, and Mediaweek
-
-
-
11
-
-
21344490393
-
The persuasion knowledge model: How people cope with persuasion attempts
-
M. Friestad, and P. Wright The persuasion knowledge model: How people cope with persuasion attempts Journal of Consumer Research 21 1 1994 1 31
-
(1994)
Journal of Consumer Research
, vol.21
, Issue.1
, pp. 1-31
-
-
Friestad, M.1
Wright, P.2
-
12
-
-
33749329622
-
Experiencing interactive advertising beyond rich media: Impacts of ad type and presence on brand effectiveness in 3D gaming immersive virtual environments
-
D.M. Grigorovici, and C.D. Constantin Experiencing interactive advertising beyond rich media: Impacts of ad type and presence on brand effectiveness in 3D gaming immersive virtual environments Journal of Interactive Advertising 5 1 2004 31 53
-
(2004)
Journal of Interactive Advertising
, vol.5
, Issue.1
, pp. 31-53
-
-
Grigorovici, D.M.1
Constantin, C.D.2
-
13
-
-
38049175228
-
Effects of product placement in on-line games on brand memory: A perspective of the limited-capacity model of attention
-
M. Lee, and R.J. Faber Effects of product placement in on-line games on brand memory: A perspective of the limited-capacity model of attention Journal of Advertising 36 4 2007 75 90
-
(2007)
Journal of Advertising
, vol.36
, Issue.4
, pp. 75-90
-
-
Lee, M.1
Faber, R.J.2
-
15
-
-
67651245150
-
The effect of product placement in computer games on brand attitude and recall
-
T. Mackay, M. Ewing, F. Newton, and L. Windisch The effect of product placement in computer games on brand attitude and recall International Journal of Advertising 28 3 2009 423 438
-
(2009)
International Journal of Advertising
, vol.28
, Issue.3
, pp. 423-438
-
-
Mackay, T.1
Ewing, M.2
Newton, F.3
Windisch, L.4
-
16
-
-
0039484219
-
The effects of magazine-induced psychological responses and thematic congruence on memory and attitude toward the ad in a real-life setting
-
M. Moorman, P.C. Neijens, and E.G. Smit The effects of magazine-induced psychological responses and thematic congruence on memory and attitude toward the ad in a real-life setting Journal of Advertising 31 4 2002 27 40
-
(2002)
Journal of Advertising
, vol.31
, Issue.4
, pp. 27-40
-
-
Moorman, M.1
Neijens, P.C.2
Smit, E.G.3
-
17
-
-
4043049279
-
Recall of brand placements in computer/video games
-
M.R. Nelson Recall of brand placements in computer/video games Journal of Advertising Research 42 2 2002 80 92
-
(2002)
Journal of Advertising Research
, vol.42
, Issue.2
, pp. 80-92
-
-
Nelson, M.R.1
-
18
-
-
33749320709
-
Advertainment or adcreep: Game players' attitudes toward advertising and product placements in computer games
-
M.R. Nelson, H. Keum, and R.A. Yaros Advertainment or adcreep: Game players' attitudes toward advertising and product placements in computer games Journal of Interactive Advertising 5 1 2004 3 21
-
(2004)
Journal of Interactive Advertising
, vol.5
, Issue.1
, pp. 3-21
-
-
Nelson, M.R.1
Keum, H.2
Yaros, R.A.3
-
20
-
-
77956188191
-
The effects of advergames on game players' processing of embedded brands
-
Peters, S., Leshner, G., Bolls, P., & Wise, K. (2009). The effects of advergames on game players' processing of embedded brands. In Conference papers-international communication Association.
-
(2009)
Conference papers-International communication Association
-
-
Peters, S.1
Leshner, G.2
Bolls, P.3
Wise, K.4
-
23
-
-
77956186977
-
-
Retrieved March 22, 2009
-
Quantcast (2009). Nabiscoworld.com audience profile. Retrieved March 22, 2009 from < http://www.quantcast.com/nabiscoworld.com >.
-
(2009)
Nabiscoworld.com audience profile
-
-
-
25
-
-
67651151522
-
Brand placement prominence: Good for memory! Bad for attitudes?
-
E. Van Reijmersdal Brand placement prominence: Good for memory! Bad for attitudes? Journal of Advertising Research 49 2 2009 151 153
-
(2009)
Journal of Advertising Research
, vol.49
, Issue.2
, pp. 151-153
-
-
Van Reijmersdal, E.1
-
26
-
-
33749370236
-
Cashing in on crashes via brand placement in computer games: The effects of experience and flow on memory
-
L.P. Schneider, and T.B. Cornwell Cashing in on crashes via brand placement in computer games: The effects of experience and flow on memory International Journal of Advertising 24 3 2005 321 343
-
(2005)
International Journal of Advertising
, vol.24
, Issue.3
, pp. 321-343
-
-
Schneider, L.P.1
Cornwell, T.B.2
-
27
-
-
0242703740
-
Location, location, location: Insights for advertising placement on the web
-
P.N. Shamdasani, A.J.S. Stanaland, and J. Tan Location, location, location: Insights for advertising placement on the web Journal of Advertising Research 41 4 2001 7 21
-
(2001)
Journal of Advertising Research
, vol.41
, Issue.4
, pp. 7-21
-
-
Shamdasani, P.N.1
Stanaland, A.J.S.2
Tan, J.3
-
28
-
-
0040374608
-
Memory-based measures for assessing advertising effects: A comparison of explicit and implicit memory effects
-
S. Shapiro, and S. Krishnan Memory-based measures for assessing advertising effects: A comparison of explicit and implicit memory effects Journal of Advertising 30 1 2001 1 14
-
(2001)
Journal of Advertising
, vol.30
, Issue.1
, pp. 1-14
-
-
Shapiro, S.1
Krishnan, S.2
-
29
-
-
69549103993
-
New brand worlds: College student consumer attitudes toward brand placement in films, television shows, songs, and video games
-
Y. Sung, and F. De Gregorio New brand worlds: College student consumer attitudes toward brand placement in films, television shows, songs, and video games Journal of Promotion Management 14 2008 85 101
-
(2008)
Journal of Promotion Management
, vol.14
, pp. 85-101
-
-
Sung, Y.1
De Gregorio, F.2
-
30
-
-
67650949906
-
Receptiveness of gamers to embedded brand messages in advergames: Attitude toward product placement
-
T. Winkler, and K. Buckner Receptiveness of gamers to embedded brand messages in advergames: Attitude toward product placement Journal of Interactive Advertising 7 1 2006 37 46
-
(2006)
Journal of Interactive Advertising
, vol.7
, Issue.1
, pp. 37-46
-
-
Winkler, T.1
Buckner, K.2
-
31
-
-
77951209731
-
Enjoyment of advergames and brand attitudes: The impact of thematic relevance
-
K. Wise, P. Bolls, H. Kim, A. Venkataraman, and R. Meyer Enjoyment of advergames and brand attitudes: The impact of thematic relevance Journal of Interactive Advertising 9 1 2008 27 36
-
(2008)
Journal of Interactive Advertising
, vol.9
, Issue.1
, pp. 27-36
-
-
Wise, K.1
Bolls, P.2
Kim, H.3
Venkataraman, A.4
Meyer, R.5
-
32
-
-
33846083292
-
The effectiveness of "In-Game" advertising: Comparing college student's explicit and implicit memory for brand names
-
M. Yang, D.R. Roskos-Ewoldsen, L. Dinu, and L.M. Arpan The effectiveness of "In-Game" advertising: Comparing college student's explicit and implicit memory for brand names Journal of Advertising 35 4 2006 143 152
-
(2006)
Journal of Advertising
, vol.35
, Issue.4
, pp. 143-152
-
-
Yang, M.1
Roskos-Ewoldsen, D.R.2
Dinu, L.3
Arpan, L.M.4
-
33
-
-
0039547985
-
The effects of arousal on liking and believability of commercials
-
K. Yoon, P.D. Bolls, and A. Lang The effects of arousal on liking and believability of commercials Journal of Marketing Communications 4 2 1998 101 114
-
(1998)
Journal of Marketing Communications
, vol.4
, Issue.2
, pp. 101-114
-
-
Yoon, K.1
Bolls, P.D.2
Lang, A.3
-
34
-
-
0000544724
-
Measuring the involvement construct
-
J.L. Zaichkowsky Measuring the involvement construct Journal of Consumer Research 12 3 1985 341 352
-
(1985)
Journal of Consumer Research
, vol.12
, Issue.3
, pp. 341-352
-
-
Zaichkowsky, J.L.1
|