-
1
-
-
0034448615
-
Efficient image-based methods for rendering soft shadows
-
M. Agrawala, R. Ramamoorthi, A. Heirich, and L. Moll, "Efficient Image-Based Methods for Rendering Soft Shadows," Proc. ACM SIGGRAPH 2000, pp. 375-384, 2000.
-
(2000)
Proc. ACM SIGGRAPH 2000
, pp. 375-384
-
-
Agrawala, M.1
Ramamoorthi, R.2
Heirich, A.3
Moll, L.4
-
3
-
-
1642449634
-
A geometry-based soft shadow volume algorithm using graphics hardware
-
U. Assarsson and T. Akenine-Möller, "A Geometry-Based Soft Shadow Volume Algorithm Using Graphics Hardware," ACM Trans. Graphics (SIGGRAPH 2003), vol. 22, no. 3, pp. 511-520, 2003.
-
(2003)
ACM Trans. Graphics (SIGGRAPH 2003)
, vol.22
, Issue.3
, pp. 511-520
-
-
Assarsson, U.1
Akenine-Möller, T.2
-
5
-
-
0021460503
-
Distributed ray tracing
-
R.L. Cook, T. Porter, and L. Carpenter, "Distributed Ray Tracing," Proc. ACM SIGGRAPH '84, pp. 137-145, 1984.
-
(1984)
Proc. ACM SIGGRAPH '84
, pp. 137-145
-
-
Cook, R.L.1
Porter, T.2
Carpenter, L.3
-
6
-
-
84919025648
-
Shadow algorithms for computer graphics
-
F. Crow, "Shadow Algorithms for Computer Graphics," Proc. ACM SIGGRAPH 77, pp. 242-248, 1977.
-
(1977)
Proc. ACM SIGGRAPH 77
, pp. 242-248
-
-
Crow, F.1
-
7
-
-
1442346657
-
A fast shadow algorithm for area light sources using back projection
-
G. Drettakis and E. Fiume, "A Fast Shadow Algorithm for Area Light Sources Using Back Projection," Proc. ACM SIGGRAPH '94, pp. 223-230, 1994.
-
(1994)
Proc. ACM SIGGRAPH '94
, pp. 223-230
-
-
Drettakis, G.1
Fiume, E.2
-
8
-
-
0003692460
-
Interactive order-independent transparency
-
NVIDIA Corp.
-
C. Everitt, "Interactive Order-Independent Transparency," technical report, NVIDIA Corp., http://developer.nvidia.com/object/Interactive_Order_Transparency.html, 2001.
-
(2001)
Technical Report
-
-
Everitt, C.1
-
9
-
-
0141547342
-
Practical and robust stenciled shadow volumes for hardware-accelerated rendering
-
NVIDIA Corp.
-
C. Everitt and M. Kilgard, "Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering," technical report, NVIDIA Corp., http://developer.nvidia.com, 2002.
-
(2002)
Technical Report
-
-
Everitt, C.1
Kilgard, M.2
-
10
-
-
0035148915
-
Adaptive shadow maps
-
R. Fernando, S. Fernandez, K. Bala, and D.P. Greenberg, "Adaptive Shadow Maps," Proc. ACM SIGGRAPH 2001, pp. 387-390, 2001.
-
(2001)
Proc. ACM SIGGRAPH 2001
, pp. 387-390
-
-
Fernando, R.1
Fernandez, S.2
Bala, K.3
Greenberg, D.P.4
-
11
-
-
0004128598
-
Simulating soft shadows with graphics hardware
-
Carnegie Mellon Univ., Jan.
-
P.S. Heckbert and M. Herf, "Simulating Soft Shadows with Graphics Hardware," Technical Report CMU-CS-97-104, Carnegie Mellon Univ., Jan. 1997.
-
(1997)
Technical Report
, vol.CMU-CS-97-104
-
-
Heckbert, P.S.1
Herf, M.2
-
13
-
-
0034592444
-
Stylized rendering techniques for scalable real-time 3D animation
-
A. Lake, C. Marshall, M. Harris, and M. Blackstein, "Stylized Rendering Techniques for Scalable Real-Time 3D Animation," Proc. First Int'l Symp. Non-Photorealistic Animation and Rendering, pp. 13-20, 2000.
-
(2000)
Proc. First Int'l Symp. Non-photorealistic Animation and Rendering
, pp. 13-20
-
-
Lake, A.1
Marshall, C.2
Harris, M.3
Blackstein, M.4
-
14
-
-
17444416631
-
More shadow attenuation for ray tracing transparent or translucent objects
-
Oct.
-
M. Lee and S. Uselton, "More Shadow Attenuation for Ray Tracing Transparent or Translucent Objects," Graphics Gems II, pp. 283-289, Oct. 1991.
-
(1991)
Graphics Gems II
, pp. 283-289
-
-
Lee, M.1
Uselton, S.2
-
16
-
-
77953983400
-
Cg: A system for programming graphics hardware in a C-like language
-
W.R. Mark, R.S. Glanville, K. Akeley, and M.J. Kilgard, "Cg: A System for Programming Graphics Hardware in a C-Like Language," ACM Trans. Graphics (SIGGRAPH 2003), vol. 22, no. 3, pp. 896-907, 2003.
-
(2003)
ACM Trans. Graphics (SIGGRAPH 2003)
, vol.22
, Issue.3
, pp. 896-907
-
-
Mark, W.R.1
Glanville, R.S.2
Akeley, K.3
Kilgard, M.J.4
-
17
-
-
0002954886
-
Shadow volume reconstruction from depth maps
-
M. McCool, "Shadow Volume Reconstruction from Depth Maps," ACM Trans. Graphics, vol. 19, no. 1, pp. 1-26, 2000.
-
(2000)
ACM Trans. Graphics
, vol.19
, Issue.1
, pp. 1-26
-
-
McCool, M.1
-
18
-
-
0004048715
-
A list-priority rendering algorithm for redisplaying projected surfaces
-
Univ. of North Carolina
-
L. McMillan, "A List-Priority Rendering Algorithm for Redisplaying Projected Surfaces," Technical Report TR95-005, Univ. of North Carolina, 1995.
-
(1995)
Technical Report
, vol.TR95-005
-
-
McMillan, L.1
-
19
-
-
84971405842
-
Rendering antialiased shadows with depth maps
-
W.T. Reeves, D.H. Salesin, and R.L. Cook, "Rendering Antialiased Shadows with Depth Maps," Proc. ACM SIGGRAPH '87, pp. 283-291, 1987.
-
(1987)
Proc. ACM SIGGRAPH '87
, pp. 283-291
-
-
Reeves, W.T.1
Salesin, D.H.2
Cook, R.L.3
-
20
-
-
3042521757
-
Shadow silhouette maps
-
P. Sen, M. Cammarano, and P. Hanrahan, "Shadow Silhouette Maps," ACM Trans. Graphics (SIGGRAPH 2003), vol. 22, no. 3, pp. 521-526, 2003.
-
(2003)
ACM Trans. Graphics (SIGGRAPH 2003)
, vol.22
, Issue.3
, pp. 521-526
-
-
Sen, P.1
Cammarano, M.2
Hanrahan, P.3
-
21
-
-
0031617470
-
Layered depth images
-
J. Shade, S. Gortler, L.W. He, and R. Szeliski, "Layered Depth Images," Proc. ACM SIGGRAPH '98, pp. 231-242, 1998.
-
(1998)
Proc. ACM SIGGRAPH '98
, pp. 231-242
-
-
Shade, J.1
Gortler, S.2
He, L.W.3
Szeliski, R.4
-
22
-
-
0031618291
-
Fast calculation of soft shadow textures using convolution
-
C. Soler and F.X. Sillion, "Fast Calculation of Soft Shadow Textures Using Convolution," Proc. ACM SIGGRAPH '98, pp. 321-332, 1998.
-
(1998)
Proc. ACM SIGGRAPH '98
, pp. 321-332
-
-
Soler, C.1
Sillion, F.X.2
-
23
-
-
0036989624
-
Perspective shadow maps
-
M. Stamminger and G. Drettakis, "Perspective Shadow Maps," ACM Trans. Graphics (SIGGRAPH 2002), vol. 21, no. 3, pp. 557-562, 2002.
-
(2002)
ACM Trans. Graphics (SIGGRAPH 2002)
, vol.21
, Issue.3
, pp. 557-562
-
-
Stamminger, M.1
Drettakis, G.2
-
24
-
-
0025478030
-
Light-water interaction using backward beam tracing
-
M. Watt, "Light-Water Interaction Using Backward Beam Tracing, " Proc. ACM SIGGRAPH '90, pp. 377-385, 1990.
-
(1990)
Proc. ACM SIGGRAPH '90
, pp. 377-385
-
-
Watt, M.1
-
25
-
-
0018058637
-
Casting curved shadows on curved surfaces
-
L. Williams, "Casting Curved Shadows on Curved Surfaces," Proc. ACM SIGGRAPH 78, pp. 270-274, 1978.
-
(1978)
Proc. ACM SIGGRAPH 78
, pp. 270-274
-
-
Williams, L.1
-
26
-
-
0025510112
-
A survey of shadow algorithms
-
Nov.
-
A. Woo, P. Poulin, and A. Fournier, "A Survey of Shadow Algorithms," IEEE Computer Graphics and Applications, vol. 10, pp. 13-32, Nov. 1990.
-
(1990)
IEEE Computer Graphics and Applications
, vol.10
, pp. 13-32
-
-
Woo, A.1
Poulin, P.2
Fournier, A.3
-
27
-
-
0037619177
-
Shadows and soft shadows with participating media using splatting
-
C. Zhang and R. Crawfis, "Shadows and Soft Shadows with Participating Media Using Splatting," IEEE Trans. Visualization and Computer Graphics, vol. 9, pp. 139-149, 2003.
-
(2003)
IEEE Trans. Visualization and Computer Graphics
, vol.9
, pp. 139-149
-
-
Zhang, C.1
Crawfis, R.2
|