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Volumn 1, Issue 4, 2009, Pages 264-280

Adaptive experience engine for serious games

Author keywords

Genetic algorithms; Reinforcement learning (RL); Serious games; Technology enhanced education; User modeling

Indexed keywords

COMPUTATIONAL INTELLIGENCE; EDUCATION TECHNIQUE; EFFECTIVE LEARNING; ENGINEERING METHODS; GAME DESIGNERS; GAME ENGINE; GROWING DEMAND; INTERACTIVE LEARNING; KNOWLEDGE LEVEL; LEARNING CURVES; LEARNING OBJECTIVES; MODULE-BASED; NEW DESIGN; PHYSICAL WORLD; REAL-TIME MISSIONS; REALISTIC SIMULATION; RUN-TIME SCHEDULING; SEMANTIC ANNOTATIONS; SERIOUS GAMES; SKILL ACQUISITION; STATE OF THE ART; TASK SEQUENCING; TEST RESULTS; USER MODELING; USER PROFILE;

EID: 77955666872     PISSN: 1943068X     EISSN: None     Source Type: Journal    
DOI: 10.1109/TCIAIG.2009.2035923     Document Type: Article
Times cited : (78)

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