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Volumn 26, Issue 3, 2006, Pages 23-31

From linear story generation to branching story graphs

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; NARRATIVE INTELLIGENCE; STORY GENERATION; STORYTELLING MEDIA;

EID: 33744999663     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/MCG.2006.56     Document Type: Article
Times cited : (161)

References (11)
  • 1
    • 9444283150 scopus 로고    scopus 로고
    • Branching Story Lines in Virtual Reality Environments for Leadership Development
    • AAAI Press
    • A. Gordon et al., "Branching Story Lines in Virtual Reality Environments for Leadership Development," Proc. 16th Innovative Applications of Artificial Intelligence Conf., AAAI Press, 2004, pp. 844-851.
    • (2004) Proc. 16th Innovative Applications of Artificial Intelligence Conf , pp. 844-851
    • Gordon, A.1
  • 3
    • 9444261283 scopus 로고    scopus 로고
    • An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments
    • R.M. Young, "An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments," J. Game Development, vol. 1, no. 1, 2004.
    • (2004) J. Game Development , vol.1 , Issue.1
    • Young, R.M.1
  • 7
    • 33947127280 scopus 로고    scopus 로고
    • P. Weyhrauch, Guiding Interactive Fiction, doctoral dissertation, School of Computer Science, Carnegie Mellon Univ., 1997.
    • P. Weyhrauch, "Guiding Interactive Fiction," doctoral dissertation, School of Computer Science, Carnegie Mellon Univ., 1997.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.