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Volumn 2, Issue , 2007, Pages 1801-1806

RETALIATE: Learning winning policies in first-person shooter games

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; LEARNING ALGORITHMS; ONLINE SYSTEMS; PROBLEM SOLVING; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 36348963576     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (35)

References (21)
  • 1
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    • Multiagent learning using a variable learning rate
    • Bowling, M. & Veloso, M. Multiagent learning using a variable learning rate. Artificial Intelligence, vol. 136, no. 2, pp. 215-250, 2002.
    • (2002) Artificial Intelligence , vol.136 , Issue.2 , pp. 215-250
    • Bowling, M.1    Veloso, M.2
  • 2
    • 36349007614 scopus 로고    scopus 로고
    • Constructing a Decision Tree Based on Past Experience
    • Charles River Media
    • Fu & Houlette. Constructing a Decision Tree Based on Past Experience. AI Game Programming Wisdom 2. Charles River Media, 2003.
    • (2003) AI Game Programming Wisdom 2
    • Fu1    Houlette2
  • 3
    • 36349007033 scopus 로고    scopus 로고
    • Last viewed: January 24
    • Gamebot. http://www.planetunreal.com/gamebots/. Last viewed: January 24, 2005.
    • (2005) Gamebot
  • 5
    • 80053637708 scopus 로고    scopus 로고
    • Multi-Tiered AI Layers and Terrain Analysis for RTS Games
    • Charles River Media
    • Kent, T. Multi-Tiered AI Layers and Terrain Analysis for RTS Games. In: Al Game Programming Wisdom 2. Charles River Media, 2003.
    • (2003) Al Game Programming Wisdom 2
    • Kent, T.1
  • 6
    • 0035363385 scopus 로고    scopus 로고
    • Interactive computer games: Human-level AI's killer application
    • Laird, J.E., & van Lent, M. Interactive computer games: Human-level AI's killer application. AI Magazine, 22(2), 15-25. 2001
    • (2001) AI Magazine , vol.22 , Issue.2 , pp. 15-25
    • Laird, J.E.1    van Lent, M.2
  • 9
    • 36348942389 scopus 로고    scopus 로고
    • Coordinating Teams of Bots with Hierarchical Task Network Planning
    • Charles River Media
    • Muñoz-Avila, H. & Hoang, H. (2006) Coordinating Teams of Bots with Hierarchical Task Network Planning. In: AI Game Programing Wisdom 3. Charles River Media.
    • (2006) AI Game Programing Wisdom 3
    • Muñoz-Avila, H.1    Hoang, H.2
  • 10
    • 84880665976 scopus 로고    scopus 로고
    • Nau, D., Cao, Y., Lotem, A., & Muñoz-Avila, H. SHOP: Simple hierarchical ordered planner. Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence (IJCAI-99). Stockholm: AAAI Press, 1999.
    • Nau, D., Cao, Y., Lotem, A., & Muñoz-Avila, H. SHOP: Simple hierarchical ordered planner. Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence (IJCAI-99). Stockholm: AAAI Press, 1999.
  • 12
    • 33646201081 scopus 로고    scopus 로고
    • Promising Game AI Techniques
    • Charles River Media
    • Rabin, S. Promising Game AI Techniques. In: AI Game Programming Wisdom 2. Charles River Media, 2003.
    • (2003) AI Game Programming Wisdom , vol.2
    • Rabin, S.1
  • 13
    • 36348970600 scopus 로고    scopus 로고
    • Reynolds, J. Team Member AI in an FPS. In: AI Game Programming Wisdom 2. Charles River Media, 2003.
    • Reynolds, J. Team Member AI in an FPS. In: AI Game Programming Wisdom 2. Charles River Media, 2003.
  • 18
    • 0029276036 scopus 로고
    • Temporal Difference Learning and TD-Gammon
    • March
    • Tesauro, G. Temporal Difference Learning and TD-Gammon. In Communications of the ACM, March 1995 / Vol. 38, No. 3, 1995.
    • (1995) Communications of the ACM , vol.38 , Issue.3
    • Tesauro, G.1
  • 20
    • 0003522149 scopus 로고
    • Ph.D. thesis, Psychology Department, Cambridge University, Cambridge, UK
    • Watkins, C. J. Models of Delayed Reinforcement Learning. Ph.D. thesis, Psychology Department, Cambridge University, Cambridge, UK, 1989.
    • (1989) Models of Delayed Reinforcement Learning
    • Watkins, C.J.1
  • 21
    • 80051930199 scopus 로고    scopus 로고
    • Subsumption Architecture for Character-Based Games
    • Charles River Media
    • Yiskis, E. A Subsumption Architecture for Character-Based Games. In: AI Game Programming Wisdom 2. Charles River Media, 2003.
    • (2003) AI Game Programming Wisdom 2
    • Yiskis, E.A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.