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Volumn 203, Issue , 2007, Pages 309-310

Methods for evaluating games: How to measure usability and user experience in games?

Author keywords

Evaluation; Games; Interaction techniques; User experience

Indexed keywords

FEEDBACK; HUMAN COMPUTER INTERACTION; OBJECT ORIENTED PROGRAMMING; THREE DIMENSIONAL COMPUTER GRAPHICS; USER INTERFACES;

EID: 34547989820     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1255047.1255142     Document Type: Conference Paper
Times cited : (42)

References (6)
  • 3
    • 10044276739 scopus 로고    scopus 로고
    • The Thing and I: Understanding the Relationship between User and Product
    • Blythe, M. E, Monk, A. F, Overbeeke, K, Wright, P, Eds, Springer
    • Hassenzahl, M. The Thing and I: Understanding the Relationship between User and Product. In Blythe, M. E., Monk, A. F., Overbeeke, K., Wright, P. (Eds). Funology. Springer, 2003.
    • (2003) Funology
    • Hassenzahl, M.1
  • 6
    • 34547997081 scopus 로고    scopus 로고
    • Sweetser, P. and Wyeth, P. GameFlow: A Model for Evaluating Player Enjoyment in Games, Computers in Entertainment, Vol3, No.3, Article 3A, 2005.
    • Sweetser, P. and Wyeth, P. GameFlow: A Model for Evaluating Player Enjoyment in Games, Computers in Entertainment, Vol3, No.3, Article 3A, 2005.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.