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Volumn , Issue , 2009, Pages 279-284

Creating a games class: A walkthrough

Author keywords

Computer Science education; Game development; Pedagogy

Indexed keywords

COMPUTER SCIENCE CURRICULA; COMPUTER SCIENCE EDUCATION; TRADITIONAL COMPUTERS; WALKTHROUGHS;

EID: 77953604759     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1536513.1536562     Document Type: Conference Paper
Times cited : (5)

References (19)
  • 3
    • 29844452282 scopus 로고    scopus 로고
    • Teaching software engineering through game design
    • ACM, New York, NY
    • Claypool, K. and Claypool, M. 2005. Teaching software engineering through game design. SIGCSE Bulletin, Volume 37. ACM, New York, NY, 123-127.
    • (2005) SIGCSE Bulletin , vol.37 , pp. 123-127
    • Claypool, K.1    Claypool, M.2
  • 4
    • 77953607398 scopus 로고    scopus 로고
    • Falstein, N. 2004. Natural Funativity. Gamasutra. http://www.gamasutra. com/features/20041110/falstein-01.shtml.
    • (2004) Natural Funativity
    • Falstein, N.1
  • 18
    • 0003934972 scopus 로고    scopus 로고
    • Association for Supervision and Curriculum Development
    • Wiggins, G. and McTighe, J. 2005. Understanding By Design. Association for Supervision and Curriculum Development.
    • (2005) Understanding by Design
    • Wiggins, G.1    McTighe, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.