-
1
-
-
33750967774
-
Designing tangible interfaces for children's collaboration
-
Africano, D., Berg, S., Lindbergh, K., Lundholm, P., Nilbrink, F., and Persson, A. 2004. Designing tangible interfaces for children's collaboration. CHI '04 Extended Abstracts on Human Factors in Computing Systems.
-
(2004)
CHI '04 Extended Abstracts on Human Factors in Computing Systems
-
-
Africano, D.1
Berg, S.2
Lindbergh, K.3
Lundholm, P.4
Nilbrink, F.5
Persson, A.6
-
2
-
-
0032622786
-
The function of gesture in learning to count: More than keeping track
-
Alibali, M., diRusso, A. 1999. The function of gesture in learning to count: More than keeping track. Cognitive Development. v14. p. 37-56.
-
(1999)
Cognitive Development
, vol.14
, pp. 37-56
-
-
Alibali, M.1
DiRusso, A.2
-
4
-
-
84973470086
-
Children as respondents in survey research: Cognitive development and response quality
-
Borgers, N., Leeuw, E. D., Hox, J. 2000 Children as Respondents in Survey Research: Cognitive Development and Response Quality. Bulletin de Methodologie Sociologique, 66. p. 60-75.
-
(2000)
Bulletin de Methodologie Sociologique
, vol.66
, pp. 60-75
-
-
Borgers, N.1
Leeuw, E.D.2
Hox, J.3
-
5
-
-
0033306364
-
Attribute-based neural substrates in posterior temporal cortex for perceiving and knowing about objects
-
Chao, L. L., Haxby, J. V., Martin, A. 1999. Attribute-based neural substrates in posterior temporal cortex for perceiving and knowing about objects. Nature Neurosci., p. 913-919.
-
(1999)
Nature Neurosci.
, pp. 913-919
-
-
Chao, L.L.1
Haxby, J.V.2
Martin, A.3
-
6
-
-
33749016191
-
Social and physical interactive paradigms for mixed-reality entertainment
-
art. 5
-
Cheok, A. D., Teh, K. S., Nguyen, T. H., Qui, T. C., Lee, S. P., Liu, W., Li, C. C., Diaz, D., Boj, C. 2006. Social and physical interactive paradigms for mixed-reality entertainment. Comput. Entertain. Vol. 4, n. 2, art. 5.
-
(2006)
Comput. Entertain.
, vol.4
, Issue.2
-
-
Cheok, A.D.1
Teh, K.S.2
Nguyen, T.H.3
Qui, T.C.4
Lee, S.P.5
Liu, W.6
Li, C.C.7
Diaz, D.8
Boj, C.9
-
8
-
-
0036079282
-
The role of children in the design of new technology. In behavior & information technology
-
Druin, A. 2002. The Role of Children in the Design of New Technology. In Behavior & Information Technology, Vol. 21(1), pp 1-25. International Journal on Human Aspects of Computing.
-
(2002)
International Journal on Human Aspects of Computing
, vol.21
, Issue.1
, pp. 1-25
-
-
Druin, A.1
-
12
-
-
84858409156
-
Around the table: Are multiple-touch surfaces better than single-touch for children's collaborative interactions?
-
Harris, A., Rick, J., Bonnett, V., Yuill, N., Fleck, R., Marshall, P., and Rogers, Y. 2009. Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions? 9th International Conference on Computer Supported Collaborative Learning - Volume 1. p. 335-344.
-
(2009)
9th International Conference on Computer Supported Collaborative Learning
, vol.1
, pp. 335-344
-
-
Harris, A.1
Rick, J.2
Bonnett, V.3
Yuill, N.4
Fleck, R.5
Marshall, P.6
Rogers, Y.7
-
15
-
-
0000474910
-
The state of the art in automating usability evaluation of user interfaces
-
Ivory, M. Y. and Hearst, M. A. 2001. The state of the art in automating usability evaluation of user interfaces. ACM Comput. Surv. 33, 4 p. 470-516.
-
(2001)
ACM Comput. Surv.
, vol.33
, Issue.4
, pp. 470-516
-
-
Ivory, M.Y.1
Hearst, M.A.2
-
16
-
-
0032283905
-
The evaluator effect in usability studies: Problem detection and severity judgments
-
Jacobsen, N. E., Hertzum, M., John, B. E., 2003. The evaluator effect in usability studies: Problem detection and severity judgments. Human Factors and Ergonomics Society 42 Annual Meeting, p. 1336-1340.
-
(2003)
Human Factors and Ergonomics Society 42 Annual Meeting
, pp. 1336-1340
-
-
Jacobsen, N.E.1
Hertzum, M.2
John, B.E.3
-
17
-
-
34748872567
-
ReacTIVision: A computer-vision framework for table-based tangible interaction
-
(Baton Rouge, Louisiana, February 15 - 17, 2007). TEI '07
-
Kaltenbrunner, M., Bencina, R. 2007. ReacTIVision: a computer-vision framework for table-based tangible interaction. I International Conference on Tangible and Embedded interaction (Baton Rouge, Louisiana, February 15 - 17, 2007). TEI '07.
-
(2007)
I International Conference on Tangible and Embedded Interaction
-
-
Kaltenbrunner, M.1
Bencina, R.2
-
18
-
-
0021649989
-
Heuristics for designing enjoyable user interfaces: Lessons from computer games
-
J.C. Thomas and M.L. Schneider (Eds.), Norwood, N.J.: Ablex
-
Malone, T.W. 1984. Heuristics for designing enjoyable user interfaces: Lessons from computer games. In J.C. Thomas and M.L. Schneider (Eds.), Human Factors in Computer Systems. Norwood, N.J.: Ablex, p. 1-12.
-
(1984)
Human Factors in Computer Systems
, pp. 1-12
-
-
Malone, T.W.1
-
20
-
-
77954930922
-
Bringing tabletop technologies to kindergarten children
-
Marco, J, Cerezo, E., Baldassarri, S. Mazzone, E. Read, J. Bringing Tabletop Technologies to Kindergarten Children. 23rd BCS Conference on Human Computer Interaction. p. 103-111.
-
23rd BCS Conference on Human Computer Interaction
, pp. 103-111
-
-
Marco, J.1
Cerezo, E.2
Baldassarri, S.3
Mazzone, E.4
Read, J.5
-
21
-
-
85133589146
-
-
Morgan Kaufmann Publishers Inc.
-
Markopoulos, P., Read, J., MacFarlane, S., Hoysniemi, J. 2008 Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers (Interactive Technologies). Morgan Kaufmann Publishers Inc.
-
(2008)
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers (Interactive Technologies)
-
-
Markopoulos, P.1
Read, J.2
MacFarlane, S.3
Hoysniemi, J.4
-
25
-
-
33748573411
-
Supporting cooperative language learning: Interface design for an interactive table
-
Computer Science Dept.
-
Morris M.R. et al., 2005 Supporting Cooperative Language Learning: Interface Design for an Interactive Table, Tech. report, Computer Science Dept., Stanford Univ.
-
(2005)
Tech. Report, Stanford Univ.
-
-
Morris, M.R.1
-
27
-
-
0003571142
-
-
Addison-Wesley Publishing Company, Inc. Reading, MA
-
Norman, D. A. 1991. The Design of Everyday Things. Addison-Wesley Publishing Company, Inc., Reading, MA.
-
(1991)
The Design of Everyday Things
-
-
Norman, D.A.1
-
30
-
-
34547192746
-
SIDES: A cooperative tabletop computer game for social skills development
-
Piper, A. M., O'Brien, E., Morris, M. R., Winograd, T. 2006. SIDES: a cooperative tabletop computer game for social skills development. 20th Anniversary Conference on Computer Supported Cooperative Work.
-
(2006)
20th Anniversary Conference on Computer Supported Cooperative Work
-
-
Piper, A.M.1
O'Brien, E.2
Morris, M.R.3
Winograd, T.4
-
31
-
-
1842636317
-
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
-
Price, S. and Rogers, Y. 2004. Let's get physical: the learning benefits of interacting in digitally augmented physical spaces. Comput. Educ. 43, vol: 1-2.
-
(2004)
Comput. Educ. 43
, vol.1-2
-
-
Price, S.1
Rogers, Y.2
-
32
-
-
33747585151
-
Testing usability of multimodal applications with visually impaired children
-
DOI 10.1109/MMUL.2006.68
-
Raisamo, R., Hippula, A., Patomäki, S., Tuominen, E., Pasto, V. and Hasu, M. 2006. Testing usability of multimodal applications with visually impaired children. IEEE Multimedia, 13 (3), p. 70-76. (Pubitemid 44263758)
-
(2006)
IEEE Multimedia
, vol.13
, Issue.3
, pp. 70-76
-
-
Raisamo, R.1
Hippula, A.2
Patomaki, S.3
Tuominen, E.4
Pasto, V.5
Hasu, M.6
-
33
-
-
70049101861
-
Does think aloud work? How do we know?
-
Ramey, J., Boren, T., Cuddihy, E., Dumas, J., Guan, Z., van den Haak, M. J., De Jong, M. D. 2006. Does think aloud work? how do we know?. In CHI '06 Extended Abstracts on Human Factors in Computing Systems.
-
(2006)
CHI '06 Extended Abstracts on Human Factors in Computing Systems
-
-
Ramey, J.1
Boren, T.2
Cuddihy, E.3
Dumas, J.4
Guan, Z.5
Van Den Haak, M.J.6
De Jong, M.D.7
-
34
-
-
41149149292
-
An investigation of participatory design with children-informant, balanced and facilitated design
-
Read, J. C., Gregory P., MacFarlane S. J., McManus B., Gray P., Patel R. 2002 An Investigation of Participatory Design with Children - Informant, Balanced and Facilitated Design. Interaction Design and Children. p. 53-64.
-
(2002)
Interaction Design and Children
, pp. 53-64
-
-
Read, J.C.1
Gregory, P.2
MacFarlane, S.J.3
McManus, B.4
Gray, P.5
Patel, R.6
-
35
-
-
57749175757
-
From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table
-
Rick, J. and Rogers, Y. 2008. From DigiQuilt to DigiTile: Adapting Educational Technology to a Multi-Touch Table. IEEE Tabletops and Interactive Surfaces p: 79-86.
-
(2008)
IEEE Tabletops and Interactive Surfaces
, pp. 79-86
-
-
Rick, J.1
Rogers, Y.2
-
36
-
-
0002265243
-
Kids as informants: Telling us what we didn't know or confirming what we knew already
-
A. Druin (Ed.), San Francisco, CA: Morgan Kaufmann
-
Scaife, M., Rogers, Y. 1999. Kids as informants: Telling us what we didn't know or confirming what we knew already. A. Druin (Ed.), The design of children's technology . San Francisco, CA: Morgan Kaufmann.
-
(1999)
The Design of Children's Technology
-
-
Scaife, M.1
Rogers, Y.2
-
38
-
-
77954917096
-
-
Utani. http://www.utani.org.
-
Utani
-
-
|