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Volumn , Issue , 2009, Pages 308-315

Mammoth: A massively multiplayer game research framework

Author keywords

[No Author keywords available]

Indexed keywords

DESIGN PRACTICE; INTEREST MANAGEMENTS; MASSIVELY MULTIPLAYER GAMES; MODULAR ARCHITECTURES; MODULAR FRAMEWORK; NETWORK ENGINES; NON-PLAYER CHARACTER; RESEARCH DOMAINS;

EID: 77953558719     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1536513.1536566     Document Type: Conference Paper
Times cited : (33)

References (25)
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    • Coleman, R.1    Roebke, S.2    Grayson, L.3
  • 10
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    • Plug-replaceable consistency maintenance for multiplayer games
    • New York, NY, USA, ACM
    • R. D. S. Fletcher, T. C. N. Graham, and C. Wolfe. Plug-replaceable consistency maintenance for multiplayer games. In NetGames '06, page 34, New York, NY, USA, 2006. ACM.
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    • Fletcher, R.D.S.1    Graham, T.C.N.2    Wolfe, C.3
  • 12
    • 51849093273 scopus 로고    scopus 로고
    • RTF: A real-time framework for developing scalable multiplayer online games
    • New York, NY, USA, ACM
    • F. Glinka, A. Ploß, J. Müller-lden, and S. Gorlatch. RTF: a real-time framework for developing scalable multiplayer online games. In NetGames '07, pages 81-86, New York, NY, USA, 2007. ACM.
    • (2007) NetGames '07 , pp. 81-86
    • Glinka, F.1    Ploß, A.2    Müller-Lden, J.3    Gorlatch, S.4
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    • Master's thesis, School of Computer Science, McGill University, Montreal, Canada, June
    • M. A. Hawker. Subgames in Massively Multiplayer Online Games. Master's thesis, School of Computer Science, McGill University, Montreal, Canada, June 2008.
    • (2008) Subgames in Massively Multiplayer Online Games
    • Hawker, M.A.1
  • 14
    • 27344439646 scopus 로고    scopus 로고
    • Practical middleware for massively multiplayer online games
    • T.-Y. Hsiao and S.-M. Yuan. Practical middleware for massively multiplayer online games. IEEE Internet Computing, 9(5):47-54, 2005.
    • (2005) IEEE Internet Computing , vol.9 , Issue.5 , pp. 47-54
    • Hsiao, T.-Y.1    Yuan, S.-M.2
  • 16
    • 34247124037 scopus 로고    scopus 로고
    • ATLAS: A scalable network framework for distributed virtual environments
    • D. Lee, M. Lim, S. Han, and K. Lee. ATLAS: a scalable network framework for distributed virtual environments. Presence: Teleoper. Virtual Environ., 16(2):125-156, 2007.
    • (2007) Presence: Teleoper. Virtual Environ , vol.16 , Issue.2 , pp. 125-156
    • Lee, D.1    Lim, M.2    Han, S.3    Lee, K.4
  • 17
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    • Using local lag and timewarp to improve performance for real life multi-player online games
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    • D. Liang and P. Boustead. Using local lag and timewarp to improve performance for real life multi-player online games. In NetGames '06, page 37, New York, NY, USA, 2006. ACM.
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    • Persistence in massively multiplayer online games
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.