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Volumn , Issue , 2007, Pages 81-86

RTF: A real-time framework for developing scalable multiplayer online games

Author keywords

Design; Massively multiplayer online games; Middleware; Performance; Scalability

Indexed keywords

ERROR PRONES; GAME SERVERS; LEVEL OF ABSTRACTION; MASSIVELY MULTI-PLAYER ONLINE GAMES; MIDDLEWARE PERFORMANCE; MIDDLEWARE SYSTEM; MULTI-PLAYER ONLINE GAMES; MULTI-SERVER; ON-LINE GAMES; PARALLELIZATIONS; PROOF OF CONCEPT; VIRTUAL WORLDS;

EID: 51849093273     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1326257.1326272     Document Type: Conference Paper
Times cited : (38)

References (9)
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    • (1994) Presence , vol.3 , Issue.4 , pp. 265-287
    • Michael, R.1    Zyda, M.M.J.2    David, R.3    Barham, P.P.T.4    Zeswitz, S.5
  • 2
    • 84993770609 scopus 로고    scopus 로고
    • A generic proxy system for networked computer games
    • Bruinswick
    • Stefan Fischer, Martin Mauve, and Joerg Widmer. A generic proxy system for networked computer games. In ACM NetGames '02, pages 25-28, Bruinswick, 2002.
    • (2002) ACM NetGames '02 , pp. 25-28
    • Fischer, S.1    Mauve, M.2    Widmer, J.3
  • 3
    • 33746816588 scopus 로고    scopus 로고
    • Rokkatan: Scaling an RTS game design to the massively multiplayer realm
    • Jens Müller and Sergei Gorlatch. Rokkatan: scaling an RTS game design to the massively multiplayer realm. Computers in Entertainment, 4(3):11, 2006.
    • (2006) Computers in Entertainment , vol.4 , Issue.3 , pp. 11
    • Müller, J.1    Gorlatch, S.2
  • 4
    • 77953088889 scopus 로고    scopus 로고
    • A distributed architecture for MMORPG
    • Singapore
    • M. Assiotis and V. Tzanov. A distributed architecture for MMORPG. In ACM NetGames '06, Singapore, 2006.
    • (2006) ACM NetGames '06
    • Assiotis, M.1    Tzanov, V.2
  • 6
    • 77953094880 scopus 로고    scopus 로고
    • BigWorld Technology www.bigworldtech.com, 2006.
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  • 7
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    • Quake 3 sourcecode www.idsoftware.com/business/techdownloads, 1999.
    • (1999) Quake 3 Sourcecode
  • 8
    • 77953103346 scopus 로고    scopus 로고
    • Comparing interest management algorithms for massively multiplayer games
    • Singapore
    • Jean-Sèbastien Boulanger, Jörg Kienzle, and Clark Verbrugge. Comparing interest management algorithms for massively multiplayer games. In ACM NetGames '06, Singapore, 2006.
    • (2006) ACM NetGames '06
    • Boulanger, J.-S.1    Kienzle, J.2    Verbrugge, C.3
  • 9
    • 77953097916 scopus 로고    scopus 로고
    • edutain@grid 〈http://www.edutaingrid.eu/〉, 2006.
    • (2006)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.