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Volumn , Issue , 2007, Pages 81-86
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RTF: A real-time framework for developing scalable multiplayer online games
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Author keywords
Design; Massively multiplayer online games; Middleware; Performance; Scalability
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Indexed keywords
ERROR PRONES;
GAME SERVERS;
LEVEL OF ABSTRACTION;
MASSIVELY MULTI-PLAYER ONLINE GAMES;
MIDDLEWARE PERFORMANCE;
MIDDLEWARE SYSTEM;
MULTI-PLAYER ONLINE GAMES;
MULTI-SERVER;
ON-LINE GAMES;
PARALLELIZATIONS;
PROOF OF CONCEPT;
VIRTUAL WORLDS;
INTERACTIVE COMPUTER GRAPHICS;
MIDDLEWARE;
SCALABILITY;
SERVERS;
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EID: 51849093273
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1326257.1326272 Document Type: Conference Paper |
Times cited : (38)
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References (9)
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