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Volumn , Issue , 2006, Pages

Using local lag and timewarp to improve performance for real life multi-player online games

Author keywords

Consistency; Local lag; Networked games; Paradox; Quake 3; Timewarp

Indexed keywords

DISTRIBUTED SERVERS; MULTI-PLAYER ONLINE GAMES; NETWORK LAG; NETWORKED GAMES; RESPONSE TIME;

EID: 77953104821     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1230040.1230047     Document Type: Conference Paper
Times cited : (5)

References (6)
  • 1
    • 18944401884 scopus 로고    scopus 로고
    • Distributing Network Game Servers for improved geographical scalability
    • J. Brun, F. Safaei and P. Boustead, Distributing Network Game Servers for improved geographical scalability, Telecommunications Journal of Australia, Vol. 55, No. 1, Autumn 2005.
    • (2005) Telecommunications Journal of Australia , vol.55 , Issue.1 AUTUMN
    • Brun, J.1    Safaei, F.2    Boustead, P.3
  • 2
    • 0742321327 scopus 로고    scopus 로고
    • Local-Lag and Timewarp: Providing Consistency for Replicated Continuous Applications
    • Feb
    • M. Mauve, J. Vogel, V. Hilt and W. Effelsberg, Local-Lag and Timewarp: Providing Consistency for Replicated Continuous Applications, IEEE Transactions on Multimedia, Vol6, No.1, Feb 2004.
    • (2004) IEEE Transactions on Multimedia , vol.6 , Issue.1
    • Mauve, M.1    Vogel, J.2    Hilt, V.3    Effelsberg, W.4
  • 3
    • 77953103995 scopus 로고    scopus 로고
    • An Experimental Estimation of Latency Sensitivity in Multiplayer Quake 3
    • Oct
    • G. Armitage, An Experimental Estimation of Latency Sensitivity In Multiplayer Quake 3, ICON2003, p.137-141, Oct 2003.
    • (2003) ICON2003 , pp. 137-141
    • Armitage, G.1
  • 4
    • 84993801843 scopus 로고    scopus 로고
    • An Efficient Synchronization Mechanism for Mirrored Game Architectures
    • Apr
    • E. Cronin, B. Filstrup, A. R. Kurc and S. Jamin, An Efficient Synchronization Mechanism for Mirrored Game Architectures, NetGames2002, p.67-73, Apr 2002.
    • (2002) NetGames2002 , pp. 67-73
    • Cronin, E.1    Filstrup, B.2    Kurc, A.R.3    Jamin, S.4
  • 5
    • 0033154298 scopus 로고    scopus 로고
    • A Distributed Architecture for Multiplayer Interactive Applications on the Internet
    • Jul/Aug
    • C. Diot and L. Gautier, A Distributed Architecture for Multiplayer Interactive Applications on the Internet, IEEE Network, Jul/Aug 1999.
    • (1999) IEEE Network
    • Diot, C.1    Gautier, L.2
  • 6
    • 84993770609 scopus 로고    scopus 로고
    • A Generic Proxy System for Networked Computer Games
    • Apr
    • M. Mauve, S. Fischer and J. Widmer, A Generic Proxy System for Networked Computer Games, NetGames2002, p.25-28, Apr 2002.
    • (2002) NetGames2002 , pp. 25-28
    • Mauve, M.1    Fischer, S.2    Widmer, J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.