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Volumn 9, Issue 5, 2005, Pages 47-54

Practical middleware for massively multiplayer online games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER PROGRAMMING; COMPUTER SIMULATION; INTERNET; ONLINE SYSTEMS; SOFTWARE ENGINEERING; THREE DIMENSIONAL COMPUTER GRAPHICS; USER INTERFACES; VIRTUAL REALITY;

EID: 27344439646     PISSN: 10897801     EISSN: None     Source Type: Journal    
DOI: 10.1109/MIC.2005.106     Document Type: Article
Times cited : (35)

References (5)
  • 1
    • 85008040092 scopus 로고    scopus 로고
    • "Managing Complexity: Middleware Explained"
    • A.T. Campbell, G. Coulson, and M.E. Kounavis, "Managing Complexity: Middleware Explained," IT Professional, vol. 1, no. 5, 1999, pp. 22-28.
    • (1999) IT Professional , vol.1 , Issue.5 , pp. 22-28
    • Campbell, A.T.1    Coulson, G.2    Kounavis, M.E.3
  • 2
    • 0035370581 scopus 로고    scopus 로고
    • "Middleware Challenges Ahead"
    • K. Geihs, "Middleware Challenges Ahead," Computer, vol. 34, no. 6, 2001, pp. 24-31.
    • (2001) Computer , vol.34 , Issue.6 , pp. 24-31
    • Geihs, K.1
  • 3
    • 8344250950 scopus 로고    scopus 로고
    • "Peer-to-Peer Support for Massively Multiplayer Games"
    • IEEE Press
    • B. Knutsson et al., "Peer-to-Peer Support for Massively Multiplayer Games," Proc. Infocom, vol. 1, IEEE Press, 2004, pp. 96-107.
    • (2004) Proc. Infocom , vol.1 , pp. 96-107
    • Knutsson, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.