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Volumn 1, Issue 3, 2008, Pages 225-238

Designing game-based learning activities for virtual patients in second life

Author keywords

[No Author keywords available]

Indexed keywords


EID: 77950959121     PISSN: 17849934     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (17)

References (24)
  • 1
    • 34249748447 scopus 로고    scopus 로고
    • Computer and video games in family life: The digital divide as a resource in intergenerational interactions
    • Aarsand, P. A. (2007). Computer and video games in family life: the digital divide as a resource in intergenerational interactions. Childhood, 14(5), 235-256.
    • (2007) Childhood , vol.14 , Issue.5 , pp. 235-256
    • Aarsand, P.A.1
  • 5
    • 38149051273 scopus 로고    scopus 로고
    • Exploring the influence of gender and gaming competence on attitudes towards using instructional games
    • Bonnanno, P., & Kommers, M. P. A. (2008). Exploring the influence of gender and gaming competence on attitudes towards using instructional games. British Journal of Educational Technology 39(1):97-109.
    • (2008) British Journal of Educational Technology , vol.39 , Issue.1 , pp. 97-109
    • Bonnanno, P.1    Kommers, M.P.A.2
  • 7
    • 31144434319 scopus 로고    scopus 로고
    • How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
    • De Freitas, S., & Martin, O. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers and Education 46(3):249-264.
    • (2006) Computers and Education , vol.46 , Issue.3 , pp. 249-264
    • de Freitas, S.1    Martin, O.2
  • 10
    • 0348033792 scopus 로고    scopus 로고
    • Educational games and simulations: A technology in search of a research paradigm
    • In D. H. Jonassen (Ed.), New York:MacMillan
    • Gredler, M. E. (1996). Educational games and simulations: a technology in search of a research paradigm. In D. H. Jonassen (Ed.), Handbook of research for educational communications and technology (pp. 521-539). New York: MacMillan.
    • (1996) Handbook of Research For Educational Communications and Technology , pp. 521-539
    • Gredler, M.E.1
  • 12
    • 79960806673 scopus 로고    scopus 로고
    • Second Life and virtual worlds
    • Retrieved October, 2008, from
    • Helmer, J. (2007). Second Life and virtual worlds. Learning Light Limited. Retrieved October 9, 2008, from http://www.epic.co.uk/content/news/nov_07/Second_Life_and_Virtual_Worlds_JH.pdf
    • (2007) Learning Light Limited , vol.9
    • Helmer, J.1
  • 15
    • 84897534009 scopus 로고    scopus 로고
    • Learning support in multi-user virtual environments
    • University of Paisley, Scotland, October 2007. Retrieved October 13, 2008, from
    • Livingstone, D. (2007). Learning support in multi-user virtual environments. In Proceedings of the European Conference on Game-Based Learning, University of Paisley, Scotland, 25-26 October 2007. Retrieved October 13, 2008, from http://www.academic-conferences.org/bookshop/conference_proceedings.htm# ecgbl
    • (2007) In Proceedings of the European Conference On Game-Based Learning , pp. 25-26
    • Livingstone, D.1
  • 17
    • 27944495662 scopus 로고    scopus 로고
    • Barriers to student access to patients in a group of teaching hospitals
    • Olson, L.G., Hill, S.R., & Newby, D.A. (2005). Barriers to student access to patients in a group of teaching hospitals. The Medical Journal of Australia 183:461-463.
    • (2005) The Medical Journal of Australia , vol.183 , pp. 461-463
    • Olson, L.G.1    Hill, S.R.2    Newby, D.A.3
  • 19
    • 79960783030 scopus 로고    scopus 로고
    • Don't bother me mom-I'm learning...St Paul, Minnesota: Paragon House
    • Prensky, M. (2006). Don't bother me mom-I'm learning...St Paul, Minnesota: Paragon House.
  • 22
    • 2942625049 scopus 로고    scopus 로고
    • Cultural framing of computer/video games
    • Retrieved October 9, 2008, from
    • Squire, K. (2002). Cultural framing of computer/video games. The International Journal of Computer Game Research 2(1). Retrieved October 9, 2008, from http://www.gamestudies.org/0102/squire/
    • (2002) The International Journal of Computer Game Research , vol.2 , Issue.1
    • Squire, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.