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Volumn 38, Issue 3, 2007, Pages 523-525

Serious games - Engaging training solutions: A research and development project for supporting training needs: Colloquium

Author keywords

[No Author keywords available]

Indexed keywords

INDUSTRIAL ENGINEERING; LEARNING SYSTEMS; PERSONNEL TRAINING; PROJECT MANAGEMENT; RESEARCH AND DEVELOPMENT MANAGEMENT;

EID: 34247387175     PISSN: 00071013     EISSN: 14678535     Source Type: Journal    
DOI: 10.1111/j.1467-8535.2007.00716.x     Document Type: Review
Times cited : (65)

References (12)
  • 1
    • 34247358512 scopus 로고    scopus 로고
    • Paper presented at Interservice/Industry Training, Simulation and Education Conference, 2005, Orlando, Florida.
    • Darken, R. P., McDowell, P. Murphy, C. (2005). Open source games engines: disruptive technologies in training and education. Paper presented at Interservice/Industry Training, Simulation and Education Conference, 2005, Orlando, Florida.
    • (2005)
    • Darken, R.P.1    McDowell, P.2    Murphy, C.3
  • 3
    • 34247363079 scopus 로고    scopus 로고
    • Paper presented at Interservice/Industry Training, Simulation and Education Conference, 2006, Orlando, FL.
    • de Freitas, S. Jarvis, S. (2006). A framework for developing serious games to meet learner needs. Paper presented at Interservice/Industry Training, Simulation and Education Conference, 2006, Orlando, FL.
    • (2006)
    • De Freitas, S.1    Jarvis, S.2
  • 4
    • 34247325435 scopus 로고    scopus 로고
    • Lisbon, Portugal.
    • de Freitas, S. Levene, M. (2004). An investigation of the use of simulations and video gaming for supporting exploratory learning and developing higher-order cognitive skills. IADIS International Conference in Cognition and Exploratory Learning in the Digital Age, 15-17 December. Lisbon, Portugal.
    • (2004)
    • De Freitas, S.1    Levene, M.2
  • 5
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: A research and practice model
    • Garris, R., Ahlers, R. Driskell, J. E. (2002). Games, motivation, and learning: a research and practice model. Simulation & Gaming, 33, 4, 441 467.
    • (2002) Simulation & Gaming , vol.33 , Issue.4 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 7
    • 0038700754 scopus 로고    scopus 로고
    • Action video game modifies visual selective attention
    • Green, C. Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423, 6939, 534 537.
    • (2003) Nature , vol.423 , Issue.6939 , pp. 534-537
    • Green, C.1    Bavelier, D.2
  • 8
    • 34247370046 scopus 로고    scopus 로고
    • Technical Report 2005-2004 for the Naval Air Center Training Systems Division: Orlando, FL.
    • Hays, R. T. (2005). The effectiveness of instructional games: a literature review and discussion. Technical Report 2005-2004 for the Naval Air Center Training Systems Division: Orlando, FL.
    • (2005)
    • Hays, R.T.1
  • 9
    • 34247351026 scopus 로고    scopus 로고
    • Paper presented at Interservice/Industry Training, Simulation and Education Conference, 2005, Orlando, Florida.
    • Kirkley, S. E., Tomblin, S. Kirkley, J. (2005). Instructional design authoring support for the development of serious games and mixed reality training. Paper presented at Interservice/Industry Training, Simulation and Education Conference, 2005, Orlando, Florida.
    • (2005)
    • Kirkley, S.E.1    Tomblin, S.2    Kirkley, J.3
  • 10
    • 34247389095 scopus 로고    scopus 로고
    • Paper presented at Interservice/Industry Training, Simulation and Education Conference, 2005, Orlando, Florida.
    • Mayo, M., Singer, M. J. Kusumoto, L. (2005). Massively multiplayer (MMP) environments for asymmetric warfare. Paper presented at Interservice/Industry Training, Simulation and Education Conference, 2005, Orlando, Florida.
    • (2005)
    • Mayo, M.1    Singer, M.J.2    Kusumoto, L.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.