-
1
-
-
78650422526
-
Overcoming eye-hand visibility mismatch in 3d pointing selection
-
ARGELAGUET, F., ANDUJAR, C., AND TRUEBA, R. 2008. Overcoming eye-hand visibility mismatch in 3d pointing selection. In VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 43-46.
-
(2008)
VRST '08: Proceedings of the 2008 ACM Symposium on Virtual Reality Software and Technology
, pp. 43-46
-
-
Argelaguet, F.1
Andujar, C.2
Trueba, R.3
-
2
-
-
10044283094
-
"Beating" fitts' law: Virtual enhancements for pointing facilitation
-
BALAKRISHNAN, R. 2004. "beating" fitts' law: Virtual enhancements for pointing facilitation. International Journal of Human-Computer Studies 61, 6, 857-874.
-
(2004)
International Journal of Human-Computer Studies
, vol.61
, Issue.6
, pp. 857-874
-
-
Balakrishnan, R.1
-
4
-
-
21644487716
-
-
Addison Wesley. ISBN: 0-2017-5867-9
-
BOWMAN, D. A., KRUIJFF, E., LAVIOLA, J. J., AND POUPYREV, I. 2004. 3D User Interfaces : Theory and Practice. Addison Wesley. ISBN: 0-2017-5867-9.
-
(2004)
3D User Interfaces : Theory and Practice
-
-
Bowman, D.A.1
Kruijff, E.2
Laviola, J.J.3
Poupyrev, I.4
-
5
-
-
0030416147
-
Aperture based selection for immersive virtual environments
-
FORSBERG, A., HERNDON, K., AND ZELEZNIK, R. 1996. Aperture based selection for immersive virtual environments. In User interface software and technology, 95-96.
-
(1996)
User Interface Software and Technology
, pp. 95-96
-
-
Forsberg, A.1
Herndon, K.2
Zeleznik, R.3
-
7
-
-
0041730560
-
Evaluation of pointing techniques for ray casting selection in virtual environments
-
LEE, S., SEO, J., KIM, G., AND PARK, C. 2003. Evaluation of pointing techniques for ray casting selection in virtual environments. In 3rd International SPIE Conference on Virtual Reality and Its Application in Industry.
-
(2003)
3rd International SPIE Conference on Virtual Reality and Its Application in Industry
-
-
Lee, S.1
Seo, J.2
Kim, G.3
Park, C.4
-
8
-
-
0028462934
-
Jdcad: A highly interactive 3d modeling system
-
LIANG, J., AND GREEN, M. 1994. Jdcad: A highly interactive 3d modeling system. Computers & Graphics 18, 4, 499-506.
-
(1994)
Computers & Graphics
, vol.18
, Issue.4
, pp. 499-506
-
-
Liang, J.1
Green, M.2
-
9
-
-
0030681420
-
Moving objects in space: Exploiting proprioception in virtualenvironment interaction
-
MINE, M., FREDERICK BROOKS, J., AND SEQUIN, C. 1997.Moving objects in space: exploiting proprioception in virtualenvironment interaction. In Proc. of SIGGRAPH'97, 19-26.
-
(1997)
Proc. of SIGGRAPH'97
, pp. 19-26
-
-
Mine, M.1
Frederick Brooks, J.2
Sequin, C.3
-
10
-
-
0003541905
-
-
Tech. Rep. TR95-018, Dept. of Computer Science, Univ. of North Carolina at Chapel Hill
-
MINE, M. 1995. Virtual environmen ts interaction techniques. Tech. Rep. TR95-018, Dept. of Computer Science, Univ. of North Carolina at Chapel Hill.
-
(1995)
Virtual Environmen Ts Interaction Techniques
-
-
Mine, M.1
-
12
-
-
0030709965
-
Image plane interaction techniques in 3D immersive environments
-
39-ff
-
PIERCE, J., FORSBERG, A., CONWAY, M., HONG, S., ZELEZNIK, R., AND MINE, M. 1997. Image plane interaction techniques in 3D immersive environments. In Proceedings of the 1997 symposium on Interactive 3D graphics, 39-ff.
-
(1997)
Proceedings of the 1997 Symposium on Interactive 3D Graphics
-
-
Pierce, J.1
Forsberg, A.2
Conway, M.3
Hong, S.4
Zeleznik, R.5
Mine, M.6
-
13
-
-
33749566859
-
3d selection strategies for head tracked and non-head tracked operation of spatially immersive displays
-
STEED, A., AND PARKER, C. 2004. 3d selection strategies for head tracked and non-head tracked operation of spatially immersive displays. In 8th International Immersive Projection Technology Workshop, 163-170.
-
(2004)
8th International Immersive Projection Technology Workshop
, pp. 163-170
-
-
Steed, A.1
Parker, C.2
-
14
-
-
34547686105
-
Interscopic user interface concepts for fish tank virtual reality systems
-
STENICKE, F., ROPINSKI, T., BRUDER, G., AND HINRICHS, K. 2007. Interscopic user interface concepts for fish tank virtual reality systems. Virtual Reality Conference, IEEE 0, 27-34.
-
(2007)
Virtual Reality Conference, IEEE 0
, pp. 27-34
-
-
Stenicke, F.1
Ropinski, T.2
Bruder, G.3
Hinrichs, K.4
-
17
-
-
53049106454
-
Exploring the effects of environment density and target visibility on object selection in 3d virtual environments
-
VANACKEN, L., GROSSMAN, T., AND CONINX, K. 2007. Exploring the effects of environment density and target visibility on object selection in 3d virtual environments. In IEEE Symposium on 3D User Interfaces, 115-122.
-
(2007)
IEEE Symposium on 3D User Interfaces
, pp. 115-122
-
-
Vanacken, L.1
Grossman, T.2
Coninx, K.3
-
18
-
-
0029123819
-
Natural problems for stereoscopic depth perception in virtual environments
-
WANN, J. P., RUSHTON, S., AND MON-WILLIAMS, M. 1995. Natural problems for stereoscopic depth perception in virtual environments. Vision research 35, 19 (October), 2731-2736.
-
(1995)
Vision Research
, vol.35
, Issue.19 OCTOBER
, pp. 2731-2736
-
-
Wann, J.P.1
Rushton, S.2
Mon-Williams, M.3
-
19
-
-
0001386334
-
Selection using a one-eyed cursor in a fish tank vr environment
-
WARE, C., AND LOWTHER, K. 1997. Selection using a one-eyed cursor in a fish tank vr environment. ACM Trans. Comput.-Hum. Interact. 4, 4, 309-322.
-
(1997)
ACM Trans. Comput.-Hum. Interact.
, vol.4
, Issue.4
, pp. 309-322
-
-
Ware, C.1
Lowther, K.2
-
20
-
-
28444488987
-
Exploring individual differences in raybased selection: Strategies and traits
-
WINGRAVE, C. A., TINTNER, R., WALKER, B. N., BOWMAN, D. A., AND HODGES, L. F. 2005. Exploring individual differences in raybased selection: Strategies and traits. IEEE Virtual Reality 2005.
-
(2005)
IEEE Virtual Reality 2005
-
-
Wingrave, C.A.1
Tintner, R.2
Walker, B.N.3
Bowman, D.A.4
Hodges, L.F.5
|