메뉴 건너뛰기




Volumn 4756, Issue , 2002, Pages 38-44

Evaluation of pointing techniques for ray casting selection in virtual environments

Author keywords

2D based interaction; Object selection; Pointing; Ray casting; Task performance; Virtual pointer

Indexed keywords

IMAGE ANALYSIS; IMAGING TECHNIQUES; OBJECT RECOGNITION; RAY TRACING;

EID: 0041730560     PISSN: 0277786X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1117/12.497665     Document Type: Conference Paper
Times cited : (50)

References (12)
  • 2
    • 0019038072 scopus 로고
    • Put-that-there: Voice and gesture at the graphics interface
    • R. Bolt, "Put-That-There: Voice and Gesture at the Graphics Interface", Proc. of the Siggraph '80, 1980, pp. 262-270.
    • (1980) Proc. of the Siggraph '80 , pp. 262-270
    • Bolt, R.1
  • 3
    • 0028462934 scopus 로고
    • JDCAD: A highly interactive 3D modeling system
    • J. Liang and M. Green, "JDCAD: A Highly Interactive 3D Modeling System", Computer and Graphics, Vol. 18, No. 4, 1994, pp. 499-506.
    • (1994) Computer and Graphics , vol.18 , Issue.4 , pp. 499-506
    • Liang, J.1    Green, M.2
  • 4
    • 0041332365 scopus 로고    scopus 로고
    • The art and science of 3D interaction
    • D. Bowman et al., "The Art and Science of 3D Interaction", IEEE VR 99 Tutorial Notes, 1999.
    • (1999) IEEE VR 99 Tutorial Notes
    • Bowman, D.1
  • 5
    • 0030416147 scopus 로고    scopus 로고
    • Aperture based selection for immersive virtual environments
    • A. Forsberg, K. Herndon and R. Zeleznik, "Aperture based Selection for Immersive Virtual Environments", Proc. of the UIST '96, 1996, pp. 95-96.
    • (1996) Proc. of the UIST '96 , pp. 95-96
    • Forsberg, A.1    Herndon, K.2    Zeleznik, R.3
  • 6
    • 0030409297 scopus 로고    scopus 로고
    • Go-go interaction technique: Non-linear mapping for direct manipulation in VR
    • I. Poupyrev et al., "Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR", Proc. of the UIST '96, 1996, pp. 79-80.
    • (1996) Proc. of the UIST '96 , pp. 79-80
    • Poupyrev, I.1
  • 7
    • 0030643036 scopus 로고    scopus 로고
    • An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments
    • D. Bowman and L. Hodges, "An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments", Proc. of the 1997 Symposium on Interactive 3D Graphics, 1997.
    • (1997) Proc. of the 1997 Symposium on Interactive 3D Graphics
    • Bowman, D.1    Hodges, L.2
  • 8
    • 0028510966 scopus 로고
    • Finger-pointer: Pointing interface by image processing
    • M. Fukumoto et al., "Finger-Pointer: Pointing Interface by Image Processing", Computer and Graphics, Vol. 18, No. 5, 1994, pp. 633-642.
    • (1994) Computer and Graphics , vol.18 , Issue.5 , pp. 633-642
    • Fukumoto, M.1
  • 10
    • 0001904680 scopus 로고    scopus 로고
    • Egocentric object manipulation in virtual environments: Empirical evaluation of interaction techniques
    • I. Poupyrev, et al, "Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques", Eurographics '98, Vol 17, No. 3, 1998
    • (1998) Eurographics '98 , vol.17 , Issue.3
    • Poupyrev, I.1
  • 11
    • 0033077280 scopus 로고    scopus 로고
    • Formalizing the design, evaluation, and application of interaction techniques for immersive virtual environments
    • D. Bowman and L. Hodges, "Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments:, Journal of Visual Languages and Computing, Vol 10, pp. 37-53, 1998
    • (1998) Journal of Visual Languages and Computing , vol.10 , pp. 37-53
    • Bowman, D.1    Hodges, L.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.