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Volumn , Issue , 2008, Pages 43-46

Overcoming eye-hand visibility mismatch in 3D pointing selection

Author keywords

3D selection; Raycasting; Virtual pointer

Indexed keywords

3D SCENES; 3D SELECTION; CONTROL TECHNIQUES; EYE POSITIONS; HAND POSITIONS; RAYCASTING; USER STUDIES; VIRTUAL ENVIRONMENTS; VIRTUAL POINTER;

EID: 78650422526     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1450579.1450588     Document Type: Conference Paper
Times cited : (35)

References (10)
  • 1
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    • beating fitts' law: Virtual enhancements for pointing facilitation
    • BALAKRISHNAN, R. 2004. "beating" fitts' law: Virtual enhancements for pointing facilitation. International Journal of Human-Computer Studies 61, 6, 857-874.
    • (2004) International Journal of Human-Computer Studies , vol.61 , Issue.6 , pp. 857-874
    • BALAKRISHNAN, R.1
  • 3
    • 0028462934 scopus 로고
    • Jdcad: A highly interactive 3d modeling system
    • LIANG, J., AND GREEN, M. 1994. Jdcad: A highly interactive 3d modeling system. Computers & Graphics 18, 4, 499-506.
    • (1994) Computers & Graphics , vol.18 , Issue.4 , pp. 499-506
    • LIANG, J.1    GREEN, M.2
  • 4
    • 0030681420 scopus 로고    scopus 로고
    • Moving objects in space: Exploiting proprioception in virtualenvironment interaction
    • MINE, M., FREDERICK BROOKS, J., AND SEQUIN, C. 1997. Moving objects in space: exploiting proprioception in virtualenvironment interaction. In Proc. of SIGGRAPH'97, 19-26.
    • (1997) Proc. of SIGGRAPH'97 , pp. 19-26
    • MINE, M.1    FREDERICK BROOKS, J.2    SEQUIN, C.3
  • 5
    • 0003541905 scopus 로고
    • Virtual environments interaction techniques
    • Tech. Rep. TR95-018, Dept. of Computer Science, Univ. of North Carolina at Chapel Hill
    • MINE, M. 1995. Virtual environments interaction techniques. Tech. Rep. TR95-018, Dept. of Computer Science, Univ. of North Carolina at Chapel Hill.
    • (1995)
    • MINE, M.1
  • 6
    • 63449121842 scopus 로고    scopus 로고
    • OLWAL, A., AND FEINER, S. 2003. The Flexible Pointer: An Interaction Technique for Augmented and Virtual Reality. In ACM UIST'03, 81-82.
    • OLWAL, A., AND FEINER, S. 2003. The Flexible Pointer: An Interaction Technique for Augmented and Virtual Reality. In ACM UIST'03, 81-82.
  • 9
    • 51849111749 scopus 로고    scopus 로고
    • Object selection in virtual environments with an improved virtual pointer metaphor
    • STEINICKE, F., ROPINSKI, T., AND HINRICHS, K. 2004. Object selection in virtual environments with an improved virtual pointer metaphor. ICCVG'2004.
    • (2004) ICCVG'2004
    • STEINICKE, F.1    ROPINSKI, T.2    HINRICHS, K.3
  • 10
    • 53049106454 scopus 로고    scopus 로고
    • Exploring the effects of environment density and target visibility on object selection in 3d virtual environments
    • User Interfaces, 115-122
    • VANACKEN, L., GROSSMAN, T., AND CONINX, K. 2007. Exploring the effects of environment density and target visibility on object selection in 3d virtual environments. In IEEE Symposium on 3D User Interfaces, 115-122.
    • (2007) IEEE Symposium on , vol.3 D
    • VANACKEN, L.1    GROSSMAN, T.2    CONINX, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.