-
1
-
-
21844431675
-
Mercury: Supporting Scalable Multi-Attribute Range Queries
-
October
-
A. Bharambe, M. Agrawal, and S. Seshan. Mercury: Supporting Scalable Multi-Attribute Range Queries. ACM SIGCOMM Computer Communication Review, 34(4):353-366, October 2004.
-
(2004)
ACM SIGCOMM Computer Communication Review
, vol.34
, Issue.4
, pp. 353-366
-
-
Bharambe, A.1
Agrawal, M.2
Seshan, S.3
-
2
-
-
42649121205
-
Colyseus: A Distributed Architecture for Online Multiplayer Games
-
Technical report, Carnegie Mellon University, September
-
A. Bharambe, J. Pang, and S. Seshan. Colyseus: A Distributed Architecture for Online Multiplayer Games. Technical report, Carnegie Mellon University, September 2006.
-
(2006)
-
-
Bharambe, A.1
Pang, J.2
Seshan, S.3
-
3
-
-
70349103015
-
Hydra: A massively-multiplayer peer-to-peer architecture for the game developer
-
New York, NY, USA, ACM
-
L. Chan, J. Yong, J. Bai, B. Leong, and R. Tan. Hydra: a massively-multiplayer peer-to-peer architecture for the game developer. In NetGames '07: Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games, pages 37-42, New York, NY, USA, 2007. ACM.
-
(2007)
NetGames '07: Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
, pp. 37-42
-
-
Chan, L.1
Yong, J.2
Bai, J.3
Leong, B.4
Tan, R.5
-
4
-
-
33750330528
-
The impact and implications of the growth in residential user-to-user traffic
-
K. Cho, K. Fukuda, H. Esaki, and A. Kato. The impact and implications of the growth in residential user-to-user traffic. SIGCOMM Comput. Commun. Rev., 36(4):207-218, 2006.
-
(2006)
SIGCOMM Comput. Commun. Rev
, vol.36
, Issue.4
, pp. 207-218
-
-
Cho, K.1
Fukuda, K.2
Esaki, H.3
Kato, A.4
-
5
-
-
33750330528
-
The Impact and Implications of the Growth in Residential User-to-User Traffic
-
New York, NY. USA, Aug, ACM Press
-
K. Cho, K. Fukuda, H. Esaki, and A. Kato. The Impact and Implications of the Growth in Residential User-to-User Traffic. In ACM SIGCOMM, pages 207-218, New York, NY. USA, Aug. 2006. ACM Press.
-
(2006)
ACM SIGCOMM
, pp. 207-218
-
-
Cho, K.1
Fukuda, K.2
Esaki, H.3
Kato, A.4
-
6
-
-
11844255712
-
Packet-dispersion techniques and a capacity-estimation methodology
-
C. Dovrolis, P. Ramanathan, and D. Moore. Packet-dispersion techniques and a capacity-estimation methodology. IEEE/ACM Trans. Netw., 12(6):963-977, 2004.
-
(2004)
IEEE/ACM Trans. Netw
, vol.12
, Issue.6
, pp. 963-977
-
-
Dovrolis, C.1
Ramanathan, P.2
Moore, D.3
-
7
-
-
29844436654
-
Using n-trees for scalable event ordering in peer-to-peer games
-
New York, NY, USA, ACM
-
C. GauthierDickey, V. Lo, and D. Zappala. Using n-trees for scalable event ordering in peer-to-peer games. In NOSSDAV '05: Proceedings of the international workshop on Network and operating systems support for digital audio and video, pages 87-92, New York, NY, USA, 2005. ACM.
-
(2005)
NOSSDAV '05: Proceedings of the international workshop on Network and operating systems support for digital audio and video
, pp. 87-92
-
-
GauthierDickey, C.1
Lo, V.2
Zappala, D.3
-
8
-
-
4544240978
-
Low-Latency and Cheat-Proof Event Ordering for Peer-to-Peer Games
-
New York, NY, USA, ACM Press
-
C. GauthierDickey, D. Zappala, V. Lo, and J. Marr. Low-Latency and Cheat-Proof Event Ordering for Peer-to-Peer Games. In Proceedings of the 14th International Workshop on Network and Operating Systems Support for Digital Audio and Video, pages 134-139, New York, NY, USA, 2004. ACM Press.
-
(2004)
Proceedings of the 14th International Workshop on Network and Operating Systems Support for Digital Audio and Video
, pp. 134-139
-
-
GauthierDickey, C.1
Zappala, D.2
Lo, V.3
Marr, J.4
-
9
-
-
11244313066
-
Zoned Federation of Game Servers: A Peer-to-peer Approach to Scalable Multi-player Online Games
-
New York, NY, USA, ACM Press
-
T. Iimura, H. Hazeyama, and Y. Kadobayashi. Zoned Federation of Game Servers: a Peer-to-peer Approach to Scalable Multi-player Online Games. In Proceedings of 3rd ACM SIGCOMM workshop on Network and System Support for Games, pages 116-120, New York, NY, USA, 2004. ACM Press.
-
(2004)
Proceedings of 3rd ACM SIGCOMM workshop on Network and System Support for Games
, pp. 116-120
-
-
Iimura, T.1
Hazeyama, H.2
Kadobayashi, Y.3
-
10
-
-
84958246098
-
Traffic Characteristics of a Massively Multi-Player Online Role Playing Game
-
New York, NY. USA, ACM Press
-
J. Kim, J. Choi, D. Chang, T. Kwon, Y. Choi, and E. Yuk. Traffic Characteristics of a Massively Multi-Player Online Role Playing Game. In Proceedings of 4th ACM SIGCOMMworkshop on Network and System Support for Games, pages 1-8, New York, NY. USA, 2005. ACM Press.
-
(2005)
Proceedings of 4th ACM SIGCOMMworkshop on Network and System Support for Games
, pp. 1-8
-
-
Kim, J.1
Choi, J.2
Chang, D.3
Kwon, T.4
Choi, Y.5
Yuk, E.6
-
11
-
-
8344250950
-
Peer-to-Peer Support for Massively Multiplayer Games
-
B. Knutsson, H. Lu, W. Xu, and B. Hopkins. Peer-to-Peer Support for Massively Multiplayer Games. INFOCOM 2004. Proceedings of the Twenty-third Annual Joint Conference of the IEEE Computer and Communications Societies, 1:107, 2004.
-
(2004)
INFOCOM 2004. Proceedings of the Twenty-third Annual Joint Conference of the IEEE Computer and Communications Societies
, vol.1
, pp. 107
-
-
Knutsson, B.1
Lu, H.2
Xu, W.3
Hopkins, B.4
-
12
-
-
77953108086
-
Load-balancing for peer-to-peer networked virtual environment
-
New York, NY, USA, ACM
-
H.-H. Lee and C.-H. Sun. Load-balancing for peer-to-peer networked virtual environment. In NetGames '06: Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games, page 14, New York, NY, USA, 2006. ACM.
-
(2006)
NetGames '06: Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
, pp. 14
-
-
Lee, H.-H.1
Sun, C.-H.2
-
13
-
-
34548095070
-
SmartSockets: Solving the connectivity problems in grid computing
-
New York, NY, USA, ACM Press
-
J. Maassen and H. E. Bal. SmartSockets: solving the connectivity problems in grid computing. In Proceedings of the 16th internation symposium on High Performance distributed computing, pages 1-10, New York, NY, USA, 2007. ACM Press.
-
(2007)
Proceedings of the 16th internation symposium on High Performance distributed computing
, pp. 1-10
-
-
Maassen, J.1
Bal, H.E.2
-
14
-
-
77954447510
-
Bandwidth requirement and state consistency in three multiplayer game architectures
-
New York, NY, USA, ACM
-
J. D. Pellegrino and C. Dovrolis. Bandwidth requirement and state consistency in three multiplayer game architectures. In NetGames '03: Proceedings of the 2nd workshop on Network and system support for games, pages 52-59, New York, NY, USA, 2003. ACM.
-
(2003)
NetGames '03: Proceedings of the 2nd workshop on Network and system support for games
, pp. 52-59
-
-
Pellegrino, J.D.1
Dovrolis, C.2
-
15
-
-
57349142855
-
Pastry: Scalable, Distributed Object Location and Routing for Large-Scale Peer-to-Peer Systems
-
Heidelberg, Germany, November, Springer Berlin Heidelberg
-
A. Rowstron and P. Drushel. Pastry: Scalable, Distributed Object Location and Routing for Large-Scale Peer-to-Peer Systems. In Middleware 2001: IFIP/ACM International Conference on Distributed Systems Platforms, page 329, Heidelberg, Germany, November 2001. Springer Berlin Heidelberg.
-
(2001)
Middleware 2001: IFIP/ACM International Conference on Distributed Systems Platforms
, pp. 329
-
-
Rowstron, A.1
Drushel, P.2
-
16
-
-
84958279222
-
A Distributed Event Delivery Method with Load Balancing for MMORPG
-
New York, NY, USA, ACM Press
-
S. Yamamoto, Y. Murata, K. Yasumoto, and M. Ito. A Distributed Event Delivery Method with Load Balancing for MMORPG. In Proceedings of the 4th ACM SIGCOMM Workshop on Network and System Support for Games, pages 1-8, New York, NY, USA, 2005. ACM Press.
-
(2005)
Proceedings of the 4th ACM SIGCOMM Workshop on Network and System Support for Games
, pp. 1-8
-
-
Yamamoto, S.1
Murata, Y.2
Yasumoto, K.3
Ito, M.4
|