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Volumn , Issue , 2004, Pages 134-139

Low latency and cheat-proof event ordering for peer-to-peer games

Author keywords

Cheat proof; Distributed; Games; Interactive; Low latency; Peer to peer

Indexed keywords

CLIENT SERVER COMPUTER SYSTEMS; COMPUTER ARCHITECTURE; COMPUTER SIMULATION; CONGESTION CONTROL (COMMUNICATION); MULTI AGENT SYSTEMS; NETWORK PROTOCOLS; ONLINE SYSTEMS; OPTIMIZATION; QUALITY CONTROL; SYNCHRONIZATION;

EID: 4544240978     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1005847.1005877     Document Type: Conference Paper
Times cited : (90)

References (14)
  • 1
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    • Cheat-proof playout for centralized and distributed online games
    • N. E. Baughman and B. N. Levine. Cheat-proof Playout for Centralized and Distributed Online Games. In IEEE Infocom, 2001.
    • (2001) IEEE Infocom
    • Baughman, N.E.1    Levine, B.N.2
  • 2
    • 1542298708 scopus 로고    scopus 로고
    • 1500 Archers on a 28.8: Network programming in the age of empires and beyond
    • March
    • P. Bettner and M. Terrano. 1500 archers on a 28.8: Network Programming in the Age of Empires and Beyond. In Game Developer's Conference, March 2001.
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    • Bettner, P.1    Terrano, M.2
  • 6
    • 0033154298 scopus 로고    scopus 로고
    • A distributed architecture for multiplayer interactive applications on the internet
    • July/August
    • C. Diot and L. Gautier. A Distributed Architecture for Multiplayer Interactive Applications on the Internet. IEEE Networks, 13(4), July/August 1999.
    • (1999) IEEE Networks , vol.13 , Issue.4
    • Diot, C.1    Gautier, L.2
  • 7
    • 4544378063 scopus 로고    scopus 로고
    • Low-latency and cheat-proof event ordering for distributed games
    • University of Oregon
    • C. GauthierDickey, D. Zappala, V. Lo, and J. Marr. Low-Latency and Cheat-Proof Event Ordering for Distributed Games. Technical Report CIS-TR-2004-2, University of Oregon.
    • Technical Report , vol.CIS-TR-2004-2
    • GauthierDickey, C.1    Zappala, D.2    Lo, V.3    Marr, J.4
  • 8
    • 0032631521 scopus 로고    scopus 로고
    • End-to-end transmission control mechanisms for multiparty interactive applications on the internet
    • L. Gautier, C. Diot, and J. Kurose. End-to-End Transmission Control Mechanisms for Multiparty Interactive Applications on the internet. In IEEE Infocom, 1999.
    • (1999) IEEE Infocom
    • Gautier, L.1    Diot, C.2    Kurose, J.3
  • 11
    • 34548057704 scopus 로고    scopus 로고
    • Cluster computing on the fly: P2P scheduling of idle cycles in the internet
    • March
    • V. Lo, D. Zappala, D. Zhou, Y. Liu, and S. Zhao. Cluster Computing on the Fly: P2P Scheduling of Idle Cycles in the Internet. In IPTPS, March 2004.
    • (2004) IPTPS
    • Lo, V.1    Zappala, D.2    Zhou, D.3    Liu, Y.4    Zhao, S.5
  • 12
    • 0006900408 scopus 로고
    • Network time protocol
    • March
    • J. Postel. Network Time Protocol. RFC 1305, March 1992.
    • (1992) RFC , vol.1305
    • Postel, J.1
  • 14
    • 0034782005 scopus 로고    scopus 로고
    • Chord: A scalable peer-to-peer lookup service for internet applications
    • ACM Press
    • I. Stoica, R. Morris, D. Karger, M. F. Kaashoek, and H. Balakrishnan. Chord: A Scalable Peer-to-Peer Lookup Service for Internet Applications. In ACM SIGCOMM, pages 149-160. ACM Press, 2001.
    • (2001) ACM SIGCOMM , pp. 149-160
    • Stoica, I.1    Morris, R.2    Karger, D.3    Kaashoek, M.F.4    Balakrishnan, H.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.