-
2
-
-
0035014942
-
Cheat-proof playout for centralized and distributed online games
-
N. E. Baughman and B. N. Levine. Cheat-proof playout for centralized and distributed online games. In INFOCOM, pages 104-113, 2001.
-
(2001)
INFOCOM
, pp. 104-113
-
-
Baughman, N.E.1
Levine, B.N.2
-
6
-
-
77949367475
-
-
Blizzard Inc.
-
Blizzard Inc. World of Warcraft. http://www.warofwarcraft.com.
-
World of Warcraft
-
-
-
8
-
-
84993801843
-
An efficient synchronization mechanism for mirrored game architectures
-
New York, NY, USA, ACM Press
-
E. Cronin, B. Filstrup, A. R. Kurc, and S. Jamin. An efficient synchronization mechanism for mirrored game architectures. In Proceedings of NetGames '02, pages 67-73, New York, NY, USA, 2002. ACM Press.
-
(2002)
Proceedings of NetGames '02
, pp. 67-73
-
-
Cronin, E.1
Filstrup, B.2
Kurc, A.R.3
Jamin, S.4
-
9
-
-
59849126691
-
Is runtime verification applicable to cheat detection?
-
M. DeLap, B. Knutsson, H. Lu, O. Sokolsky, U. Sammapun, I. Lee, and C. Tsarouchis. Is runtime verification applicable to cheat detection? In Proceedings of the NetGames '04, August 2004.
-
Proceedings of the NetGames '04, August 2004
-
-
DeLap, M.1
Knutsson, B.2
Lu, H.3
Sokolsky, O.4
Sammapun, U.5
Lee, I.6
Tsarouchis, C.7
-
10
-
-
77953514563
-
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
-
New York, NY, USA, ACM Press
-
S. Ferretti and M. Roccetti. Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. In Proceedings of ACE '05, pages 405-412, New York, NY, USA, 2005. ACM Press.
-
(2005)
Proceedings of ACE '05
, pp. 405-412
-
-
Ferretti, S.1
Roccetti, M.2
-
11
-
-
54749110304
-
Dive: A scaleable network architecture for distributed virtual environments
-
November
-
E. Frécon and M. Stenius. Dive: a scaleable network architecture for distributed virtual environments. Distributed Systems Engineering, 5(3), November 1998.
-
(1998)
Distributed Systems Engineering
, vol.5
, Issue.3
-
-
Frécon, E.1
Stenius, M.2
-
12
-
-
33749064898
-
-
N. Gebhardt, T. Alten, C. Stehno, G. Davidson, A. F. Celis, and J. Goewert. Irrlicht engine.
-
Irrlicht Engine
-
-
Gebhardt, N.1
Alten, T.2
Stehno, C.3
Davidson, G.4
Celis, A.F.5
Goewert, J.6
-
13
-
-
54749140117
-
Awareness-based communication management in the MASSIVE systems
-
November
-
C. Greenhalgh. Awareness-based communication management in the MASSIVE systems. Distributed Systems Engineering, 5(3), November 1998.
-
(1998)
Distributed Systems Engineering
, vol.5
, Issue.3
-
-
Greenhalgh, C.1
-
14
-
-
0038927484
-
Supporting rich and dynamic communication in large scale collaborative virtual environments
-
February
-
C. Greenhalgh and S. Benford. Supporting rich and dynamic communication in large scale collaborative virtual environments. Presence: Teleoperators and Virtual Environments, 8:14-35, February 1999.
-
(1999)
Presence: Teleoperators and Virtual Environments
, vol.8
, pp. 14-35
-
-
Greenhalgh, C.1
Benford, S.2
-
15
-
-
77953089478
-
A peer-to-peer architecture for massive multiplayer online games
-
October
-
T. Hampel, T. Bopp, and R. Hinn. A peer-to-peer architecture for massive multiplayer online games. In Proceedings of NetGames '06, page 48, October 2006.
-
(2006)
Proceedings of NetGames '06
, pp. 48
-
-
Hampel, T.1
Bopp, T.2
Hinn, R.3
-
19
-
-
0008888922
-
Mimaze, a 3D multi-player game on the internet
-
November
-
E. Lety, L. Gautier, and C. Diot. Mimaze, a 3D multi-player game on the internet. In Proceedings of the 4th International Conference on Virtual System and Multimedia, volume 1, pages 84-89, November 1998.
-
(1998)
Proceedings of the 4th International Conference on Virtual System and Multimedia
, vol.1
, pp. 84-89
-
-
Lety, E.1
Gautier, L.2
Diot, C.3
-
20
-
-
85168808758
-
Agents-based modeling for a peer-to-peer MMOG architecture
-
A. E. Rhalibi and M. Merabti. Agents-based modeling for a peer-to-peer MMOG architecture. Computers in Entertainment, 3(2):3, 2005.
-
(2005)
Computers in Entertainment
, vol.3
, Issue.2
, pp. 3
-
-
Rhalibi, A.E.1
Merabti, M.2
-
21
-
-
57349142855
-
Pastry: Scalable, decentralized object location, and routing for large-scale peer-to-peer systems
-
A. Rowstron and P. Druschel. Pastry: Scalable, decentralized object location, and routing for large-scale peer-to-peer systems. Lecture Notes in Computer Science, 2218:329-350, 2001.
-
(2001)
Lecture Notes in Computer Science
, vol.2218
, pp. 329-350
-
-
Rowstron, A.1
Druschel, P.2
-
22
-
-
84958279222
-
A distributed event delivery method with load balancing for MMORPG
-
October
-
S. Yamamoto, Y. Murata, K. Yasumoto, and M. Ito. A distributed event delivery method with load balancing for MMORPG. In Proceedings of NetGames '05, pages 1-8, October 2005.
-
(2005)
Proceedings of NetGames '05
, pp. 1-8
-
-
Yamamoto, S.1
Murata, Y.2
Yasumoto, K.3
Ito, M.4
-
23
-
-
29844449291
-
MOPAR: A mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
-
June
-
A. P. Yu and S. T. Vuong. MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. In Proceedings of NOSSDAV 2005, pages 99-104, June 2005.
-
(2005)
Proceedings of NOSSDAV 2005
, pp. 99-104
-
-
Yu, A.P.1
Vuong, S.T.2
|