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Volumn , Issue , 2003, Pages 52-59
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Bandwidth requirement and state consistency in three multiplayer game architectures
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Author keywords
[No Author keywords available]
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Indexed keywords
BANDWIDTH;
DISTRIBUTED COMPUTER SYSTEMS;
BANDWIDTH REQUIREMENT;
CENTRAL SERVERS;
CLIENT SERVER;
CONSISTENCY CHECKS;
DISTRIBUTED AGREEMENT;
MULTIPLAYER GAMES;
OPEN SOURCES;
PEER TO PEER;
NETWORK ARCHITECTURE;
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EID: 77954447510
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/963900.963905 Document Type: Conference Paper |
Times cited : (63)
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References (13)
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