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Volumn 44, Issue 12, 2001, Pages 1025-1037
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Enhancing the control of force in putting by video game training
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Author keywords
Intention; Proprioception; Putting; Substitutive role of vision; Video game
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Indexed keywords
FORCE CONTROL;
PROFESSIONAL ASPECTS;
THREE DIMENSIONAL COMPUTER GRAPHICS;
VIDEO GAMES;
ERGONOMICS;
ADULT;
ARTICLE;
COLLEGE STUDENT;
CONTROLLED STUDY;
EYE HAND COORDINATION;
FORCE;
HAND MOVEMENT;
HUMAN;
HUMAN EXPERIMENT;
IMAGERY;
LEARNING;
MALE;
MOTOR CONTROL;
NORMAL HUMAN;
RECREATION;
RELIABILITY;
SIMULATION;
SKILL;
SPORT;
TASK PERFORMANCE;
TRAINING;
VIRTUAL REALITY;
VISUOMOTOR COORDINATION;
ADULT;
ANALYSIS OF VARIANCE;
COMPUTER-ASSISTED INSTRUCTION;
CUES;
GOLF;
HUMANS;
MALE;
MOTIVATION;
PHYSICAL EDUCATION AND TRAINING;
PRACTICE (PSYCHOLOGY);
PROGRAMMED INSTRUCTION;
PSYCHOMOTOR PERFORMANCE;
TASK PERFORMANCE AND ANALYSIS;
VIDEO GAMES;
VISUAL PERCEPTION;
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EID: 0035841261
PISSN: 00140139
EISSN: None
Source Type: Journal
DOI: 10.1080/00140130110084773 Document Type: Article |
Times cited : (86)
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References (41)
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