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Volumn 141, Issue 6, 2006, Pages 48-50
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Not just child's play. With their unique ability to distract, educate, and entertain, video games are increasingly being used to help heal and soothe the sick.
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Author keywords
[No Author keywords available]
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Indexed keywords
ADOLESCENT;
ARTICLE;
CHILD;
COMPUTER INTERFACE;
FEMALE;
HUMAN;
MALE;
NEOPLASM;
RECREATION;
UNITED STATES;
ADOLESCENT;
CHILD;
FEMALE;
HUMANS;
MALE;
NEOPLASMS;
UNITED STATES;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
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EID: 33749235674
PISSN: 00415537
EISSN: None
Source Type: Journal
DOI: None Document Type: Article |
Times cited : (1)
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References (0)
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