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Volumn , Issue , 2008, Pages 779-786
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The Memory Game: Creating a human-robot interactive scenario for ASIMO
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Author keywords
[No Author keywords available]
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Indexed keywords
BEHAVIOR MODULE;
BLACKBOARD SYSTEMS;
COGNITIVE MAPS;
COMMAND INTERFACES;
CONTEXTUAL INFORMATION;
HUMAN PLAYERS;
HUMANOID ROBOT;
MEMORY CARD;
MULTI-AGENT SYSTEM;
MULTIMODAL COMMUNICATIONS;
ONBOARD CAMERA;
PHYSICAL ACTION;
PROACTIVE BEHAVIOR;
RESEARCH DIRECTIONS;
SITUATIONAL CONTEXT;
SYSTEM ARCHITECTURES;
ANTHROPOMORPHIC ROBOTS;
ARCHITECTURAL DESIGN;
CONFORMAL MAPPING;
INTELLIGENT AGENTS;
INTELLIGENT ROBOTS;
PATTERN RECOGNITION;
SURFACE CHEMISTRY;
GAME THEORY;
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EID: 64049105468
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/IROS.2008.4651095 Document Type: Conference Paper |
Times cited : (7)
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References (16)
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