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Volumn , Issue , 2008, Pages 779-786

The Memory Game: Creating a human-robot interactive scenario for ASIMO

Author keywords

[No Author keywords available]

Indexed keywords

BEHAVIOR MODULE; BLACKBOARD SYSTEMS; COGNITIVE MAPS; COMMAND INTERFACES; CONTEXTUAL INFORMATION; HUMAN PLAYERS; HUMANOID ROBOT; MEMORY CARD; MULTI-AGENT SYSTEM; MULTIMODAL COMMUNICATIONS; ONBOARD CAMERA; PHYSICAL ACTION; PROACTIVE BEHAVIOR; RESEARCH DIRECTIONS; SITUATIONAL CONTEXT; SYSTEM ARCHITECTURES;

EID: 64049105468     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/IROS.2008.4651095     Document Type: Conference Paper
Times cited : (7)

References (16)
  • 1
    • 78651475144 scopus 로고    scopus 로고
    • Honda Motor Co., Ltd., "Asimo year 2000 model," http://world.honda.com/ASIMO/technoloogy/spec.html, 2000.
    • (2000) Asimo Year 2000 Model
  • 9
    • 0022093837 scopus 로고
    • A blackboard architecture for control
    • B. Hayes-Roth, "A blackboard architecture for control." Artificial Intelligence, vol.26, pp. 251-321, 1985.
    • (1985) Artificial Intelligence , vol.26 , pp. 251-321
    • Hayes-Roth, B.1
  • 16
    • 34948883502 scopus 로고    scopus 로고
    • Leveraging temporal, contextual and ordering constraints for recognizing complex activities in video
    • B. Laxton, J. Lim, and D. Kriegman, "Leveraging temporal, contextual and ordering constraints for recognizing complex activities in video," in Computer Vision and Pattern Recognition (CVPR 2007), 2007.
    • (2007) Computer Vision and Pattern Recognition (CVPR 2007)
    • Laxton, B.1    Lim, J.2    Kriegman, D.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.