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Volumn , Issue , 2008, Pages 54-

Crowds of moving objects: Navigation planning and simulation

Author keywords

[No Author keywords available]

Indexed keywords

ENVIRONMENT GEOMETRIES; MOVING OBJECTS; NAVIGATION PLANNING; PLANNED NAVIGATIONS; REAL-TIME SIMULATIONS; SOLUTION PATHS; VIRTUAL ENVIRONMENTS;

EID: 63849178652     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1401132.1401205     Document Type: Conference Paper
Times cited : (8)

References (21)
  • 3
    • 77952010176 scopus 로고    scopus 로고
    • S. M. LaValle. Planning Algorithms. Cambridge University Press, Cambridge, U.K., 2006. Available at http://planning.cs.uiuc.edu/.
    • S. M. LaValle. Planning Algorithms. Cambridge University Press, Cambridge, U.K., 2006. Available at http://planning.cs.uiuc.edu/.
  • 4
    • 84893799813 scopus 로고    scopus 로고
    • Xuejun Sheng. Motion planning for computer animation and virtual reality applications. CA, 00:56, 1995.
    • Xuejun Sheng. Motion planning for computer animation and virtual reality applications. CA, 00:56, 1995.
  • 5
    • 0022674420 scopus 로고
    • Real-time obstacle avoidance for manipulators and mobile robots
    • O. Khatib. Real-time obstacle avoidance for manipulators and mobile robots. International Journal of Robotics Research, 5(1):90-98, 1986.
    • (1986) International Journal of Robotics Research , vol.5 , Issue.1 , pp. 90-98
    • Khatib, O.1
  • 7
    • 0020706698 scopus 로고
    • Spatial planning: A configuration space approach
    • Tomas Lozano-Perez. Spatial planning: A configuration space approach. IEEE Transactions on Computers, 32(2): 108-120, 1983.
    • (1983) IEEE Transactions on Computers , vol.32 , Issue.2 , pp. 108-120
    • Lozano-Perez, T.1
  • 10
    • 0346872402 scopus 로고    scopus 로고
    • Planning biped locomotion using motion capture data and probabilistic roadmaps. SIGGRAPH'03
    • M.G. Choi, J. Lee, and S.Y. Shin. Planning biped locomotion using motion capture data and probabilistic roadmaps. SIGGRAPH'03: ACM Transactions on Graphics, 22(2): 182-203, 2003.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.2 , pp. 182-203
    • Choi, M.G.1    Lee, J.2    Shin, S.Y.3
  • 14
    • 4644273877 scopus 로고    scopus 로고
    • Charles River Media, Inc, Rockland, MA, USA
    • Steve Rabin. AI Game Programming Wisdom. Charles River Media, Inc., Rockland, MA, USA, 2002.
    • (2002) AI Game Programming Wisdom
    • Rabin, S.1
  • 15
    • 84947904212 scopus 로고    scopus 로고
    • Goal-directed navigation for animated characters using real-time path planning and control
    • James Kuffner. Goal-directed navigation for animated characters using real-time path planning and control. CAPTECH, pages 171-186, 1998.
    • (1998) CAPTECH , pp. 171-186
    • Kuffner, J.1
  • 18
    • 4644239396 scopus 로고    scopus 로고
    • Crowds of virtual humans : A new approach for real time navigation in complex and structured environments. Eurographics '04
    • September
    • F. Lamarche and S. Donikian. Crowds of virtual humans : a new approach for real time navigation in complex and structured environments. Eurographics '04: Computer Graphics Forum, 23(3): 509-518, September 2004.
    • (2004) Computer Graphics Forum , vol.23 , Issue.3 , pp. 509-518
    • Lamarche, F.1    Donikian, S.2
  • 20
    • 33745806521 scopus 로고    scopus 로고
    • Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, and Daniel Thalmann. Real-time navigating crowds: Scalable simulation and rendering: Research articles
    • Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, and Daniel Thalmann. Real-time navigating crowds: scalable simulation and rendering: Research articles. Comput. Animat. Virtual Worlds, 17(3-4):445-455, 2006.
    • (2006) Comput. Animat. Virtual Worlds , vol.17 , Issue.3-4 , pp. 445-455
    • Pettré, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.