메뉴 건너뛰기




Volumn 51, Issue 4, 2008, Pages 1729-1743

Examining the pedagogical foundations of modern educational computer games

Author keywords

Educational computer games; Interactive learning environments; Pedagogical issues; Simulations; Teaching learning strategies

Indexed keywords

EDUCATION; EDUCATION COMPUTING; FOUNDATIONS; RESEARCH;

EID: 50049084343     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2008.05.004     Document Type: Article
Times cited : (251)

References (69)
  • 2
    • 50049085611 scopus 로고    scopus 로고
    • Designing experiential modes: a key focus for immersive learning environments
    • Appelman R. Designing experiential modes: a key focus for immersive learning environments. TechTrends 49 3 (2005) 64-74. Accessed 14.07.06
    • (2005) TechTrends , vol.49 , Issue.3 , pp. 64-74
    • Appelman, R.1
  • 3
    • 84993825003 scopus 로고    scopus 로고
    • Designing educational support in system-dynamics-based interactive learning environments
    • Alessi S. Designing educational support in system-dynamics-based interactive learning environments. Simulation and Gaming: An International Journal 31 (2000) 178-196
    • (2000) Simulation and Gaming: An International Journal , vol.31 , pp. 178-196
    • Alessi, S.1
  • 5
    • 84965520752 scopus 로고
    • Situated cognition and the culture of learning
    • Brown S.B., Collins A., and Duguid P. Situated cognition and the culture of learning. Educational Researcher 18 1 (1989) 32-42
    • (1989) Educational Researcher , vol.18 , Issue.1 , pp. 32-42
    • Brown, S.B.1    Collins, A.2    Duguid, P.3
  • 7
    • 35048821168 scopus 로고    scopus 로고
    • Charles, D., & McAlister, M. (2004). Integrating ideas about invisible playgrounds from play theory into online educational digital games. In M. Rauterberg (Ed.), Entertainment Computing - ICEC 2004 (pp. 598-601). New York: Springer Berlin Heidelberg. Accessed 28.12.07.
    • Charles, D., & McAlister, M. (2004). Integrating ideas about invisible playgrounds from play theory into online educational digital games. In M. Rauterberg (Ed.), Entertainment Computing - ICEC 2004 (pp. 598-601). New York: Springer Berlin Heidelberg. Accessed 28.12.07.
  • 8
    • 50049114495 scopus 로고    scopus 로고
    • Clark, R. E. (2005). Guided experiential learning: training design and evaluation. Los Angeles, CA: University of Southern California, Center for Cognitive Technology, Rossier School of Education. Accessed 2.08.06.
    • Clark, R. E. (2005). Guided experiential learning: training design and evaluation. Los Angeles, CA: University of Southern California, Center for Cognitive Technology, Rossier School of Education. Accessed 2.08.06.
  • 9
    • 85085411743 scopus 로고
    • Cognitive apprenticeship: Teaching the crafts of reading, writing, and mathematics
    • Resnick L.B. (Ed), Lawrence Erlbaum Associates, Hillsdale, NJ
    • Collins A., Brown J.S., and Newman S.E. Cognitive apprenticeship: Teaching the crafts of reading, writing, and mathematics. In: Resnick L.B. (Ed). Knowing, learning, and instruction: Essays in honor of Robert Glaser (1989), Lawrence Erlbaum Associates, Hillsdale, NJ 453-494
    • (1989) Knowing, learning, and instruction: Essays in honor of Robert Glaser , pp. 453-494
    • Collins, A.1    Brown, J.S.2    Newman, S.E.3
  • 10
    • 50049108449 scopus 로고    scopus 로고
    • Cooper, H. (1985, Mar 31-April 4). A taxonomy of literature reviews. In Paper presented at the American Educational Research Association, Chicago, IL.
    • Cooper, H. (1985, Mar 31-April 4). A taxonomy of literature reviews. In Paper presented at the American Educational Research Association, Chicago, IL.
  • 11
    • 0003140320 scopus 로고
    • The structure of knowledge synthesis: A taxonomy of literature reviews
    • Cooper H. The structure of knowledge synthesis: A taxonomy of literature reviews. Knowledge in Society 1 (1988) 104-126
    • (1988) Knowledge in Society , vol.1 , pp. 104-126
    • Cooper, H.1
  • 13
    • 50049114780 scopus 로고    scopus 로고
    • Danish Association for International Co-operation. (n.d.). Description of the global Island game. Accessed 2812.2007.
    • Danish Association for International Co-operation. (n.d.). Description of the global Island game. Accessed 2812.2007.
  • 14
    • 0032389279 scopus 로고    scopus 로고
    • Scientific discovery learning with computer simulations of conceptual domains
    • De Jong T., and van Joolingen W.R. Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research 68 (1998) 179-202
    • (1998) Review of Educational Research , vol.68 , pp. 179-202
    • De Jong, T.1    van Joolingen, W.R.2
  • 16
    • 18944397061 scopus 로고    scopus 로고
    • Engaging by design: how engagement strategies in popular computer and video games can inform instructional design
    • Dickey M.D. Engaging by design: how engagement strategies in popular computer and video games can inform instructional design. Educational Technology Research and Development 53 2 (2005) 67-83. Accessed 14.07.06
    • (2005) Educational Technology Research and Development , vol.53 , Issue.2 , pp. 67-83
    • Dickey, M.D.1
  • 17
    • 50049122233 scopus 로고    scopus 로고
    • Egenfeldt-Nielsen, S. (2005). Beyond edutainment: exploring the educational potential of computer games. Unpublished doctoral dissertation, IT-University of Copenhagen, Netherland. Accessed 31.07.06.
    • Egenfeldt-Nielsen, S. (2005). Beyond edutainment: exploring the educational potential of computer games. Unpublished doctoral dissertation, IT-University of Copenhagen, Netherland. Accessed 31.07.06.
  • 18
    • 50049120073 scopus 로고    scopus 로고
    • Federation of American Scientists (2006). Harnessing the power of video game for learning. Accessed 29.12.07.
    • Federation of American Scientists (2006). Harnessing the power of video game for learning. Accessed 29.12.07.
  • 19
    • 67549103767 scopus 로고    scopus 로고
    • Games, motivation, and learning: a research and practice model
    • Garris R., Ahlers R., and Driskell J.E. Games, motivation, and learning: a research and practice model. Simulation and Gaming 33 (2002) 441-467
    • (2002) Simulation and Gaming , vol.33 , pp. 441-467
    • Garris, R.1    Ahlers, R.2    Driskell, J.E.3
  • 22
    • 0348033792 scopus 로고    scopus 로고
    • Educational games and simulations: A technology in search of a Research paradigm
    • Jonassen D.H. (Ed), Simon & Schuster Macmillan, New York
    • Gredler M.E. Educational games and simulations: A technology in search of a Research paradigm. In: Jonassen D.H. (Ed). Handbook of research for educational communications and technology (1996), Simon & Schuster Macmillan, New York 521-540
    • (1996) Handbook of research for educational communications and technology , pp. 521-540
    • Gredler, M.E.1
  • 23
    • 50049115066 scopus 로고    scopus 로고
    • Hauck, R., Holland, W., Targum, W., & Squire, K. (2002). Supercharged! May the electromagnetic forces be with you. Boston, MA: MIT/Microsoft, Comparative Media Studies Department. Accessed 28.12.07.
    • Hauck, R., Holland, W., Targum, W., & Squire, K. (2002). Supercharged! May the electromagnetic forces be with you. Boston, MA: MIT/Microsoft, Comparative Media Studies Department. Accessed 28.12.07.
  • 24
    • 50049100182 scopus 로고    scopus 로고
    • Hays, R.T. (2005). The effectiveness of instructional games: A literature review and discussion. Naval air warfare center training system division (No. 2005-004). Accessed 7.10.07.
    • Hays, R.T. (2005). The effectiveness of instructional games: A literature review and discussion. Naval air warfare center training system division (No. 2005-004). Accessed 7.10.07.
  • 25
    • 50049092737 scopus 로고    scopus 로고
    • Hill, R. W. J., Gordon, A. S., & Kim, J. M. (2004). Learning the lessons of leardership experience: tools for interactive case method analysis. In 24th Army Science Conference. Orlando, Fl; December 2004. Accessed 2.08.06.
    • Hill, R. W. J., Gordon, A. S., & Kim, J. M. (2004). Learning the lessons of leardership experience: tools for interactive case method analysis. In 24th Army Science Conference. Orlando, Fl; December 2004. Accessed 2.08.06.
  • 26
    • 50049118930 scopus 로고    scopus 로고
    • Hirumi, A. (2005). Grounded instructional strategies. The Joint ADL Co-Lab (JADL). Accessed 28.12.07.
    • Hirumi, A. (2005). Grounded instructional strategies. The Joint ADL Co-Lab (JADL). Accessed 28.12.07.
  • 27
    • 4744345142 scopus 로고    scopus 로고
    • Theory by design 2003
    • Perron B., and Wolf M. (Eds), Routledge
    • Holland W., Jenkins H., and Squire K. Theory by design 2003. In: Perron B., and Wolf M. (Eds). Video game theory (2003), Routledge
    • (2003) Video game theory
    • Holland, W.1    Jenkins, H.2    Squire, K.3
  • 29
    • 50049093796 scopus 로고    scopus 로고
    • Kafai, Y. B. (2001). The educational potential of electronic games: from games-to-teach to games-to-learn. Accessed 13.02.06.
    • Kafai, Y. B. (2001). The educational potential of electronic games: from games-to-teach to games-to-learn. Accessed 13.02.06.
  • 31
    • 50049099954 scopus 로고    scopus 로고
    • Kebritchi, M. (2008). Effects of a computer game on mathematics achievement and class motivation: An experimental study. Unpublished doctoral dissertation, University of Central Florida, Florida.
    • Kebritchi, M. (2008). Effects of a computer game on mathematics achievement and class motivation: An experimental study. Unpublished doctoral dissertation, University of Central Florida, Florida.
  • 33
    • 33744807434 scopus 로고    scopus 로고
    • Why minimal guidance during instruction does not work: an analysis of the failure of constructivist, discovery, problem- based, experiential, and inquiry-based teaching
    • Kirschner P.A., Sweller J., and Clark R.E. Why minimal guidance during instruction does not work: an analysis of the failure of constructivist, discovery, problem- based, experiential, and inquiry-based teaching. Educational Psychologist 41 2 (2006) 75-86. Accessed 30.07.06
    • (2006) Educational Psychologist , vol.41 , Issue.2 , pp. 75-86
    • Kirschner, P.A.1    Sweller, J.2    Clark, R.E.3
  • 36
    • 30344478768 scopus 로고    scopus 로고
    • Learning styles and learning spaces: Enhancing experiential learning in higher education
    • Kolb A.Y., and Kolb D.A. Learning styles and learning spaces: Enhancing experiential learning in higher education. Academy of Management Learning and Education 4 2 (2005) 193-212
    • (2005) Academy of Management Learning and Education , vol.4 , Issue.2 , pp. 193-212
    • Kolb, A.Y.1    Kolb, D.A.2
  • 37
    • 50049112802 scopus 로고    scopus 로고
    • Korris, J. (2004, December). Full spectrum warrior: How the institute for creative technologies built a cognitive training tool for the Xbox. In Paper presented at 24th Army Science Conference, Orlando, Fl. Accessed 27.04.08.
    • Korris, J. (2004, December). Full spectrum warrior: How the institute for creative technologies built a cognitive training tool for the Xbox. In Paper presented at 24th Army Science Conference, Orlando, Fl. Accessed 27.04.08.
  • 38
    • 85071112287 scopus 로고    scopus 로고
    • Landamatics instructional design theory and methodology for teaching general methods of thinking
    • Reigeluth C.M. (Ed), Lawrence Erlbaum Associates, Mahwah, NJ
    • Landa L.N. Landamatics instructional design theory and methodology for teaching general methods of thinking. In: Reigeluth C.M. (Ed). Instructional-design theories and models: A new paradigm of instructional theory (1997), Lawrence Erlbaum Associates, Mahwah, NJ 341-369
    • (1997) Instructional-design theories and models: A new paradigm of instructional theory , pp. 341-369
    • Landa, L.N.1
  • 40
    • 0038134642 scopus 로고    scopus 로고
    • Effectiveness of computer-based instructional simulation: A meta analysis
    • Lee J. Effectiveness of computer-based instructional simulation: A meta analysis. International Journal of Instructional Media 26 1 (1999) 71-85
    • (1999) International Journal of Instructional Media , vol.26 , Issue.1 , pp. 71-85
    • Lee, J.1
  • 42
    • 50049086196 scopus 로고    scopus 로고
    • Li, Z., & Shresthova, S. (2002). Design document for Daedalus' End: Civil and environmental engineering in the context of development ad globalization. Boston, MA: MIT/Microsoft, Comparative Media Studies Department. . Accessed 28.12.07.
    • Li, Z., & Shresthova, S. (2002). Design document for Daedalus' End: Civil and environmental engineering in the context of development ad globalization. Boston, MA: MIT/Microsoft, Comparative Media Studies Department. . Accessed 28.12.07.
  • 43
    • 0742269292 scopus 로고    scopus 로고
    • Should there be a three-strikes rule against pure discovery learning?
    • Mayer R.E. Should there be a three-strikes rule against pure discovery learning?. American Psychologist 59 1 (2004) 14-19. Accessed 26.06.06
    • (2004) American Psychologist , vol.59 , Issue.1 , pp. 14-19
    • Mayer, R.E.1
  • 44
    • 50049113627 scopus 로고    scopus 로고
    • Mitchell, A., & Savill-Smith, C. (2004). The use of computer games for learning. Accessed 23.07.07.
    • Mitchell, A., & Savill-Smith, C. (2004). The use of computer games for learning. Accessed 23.07.07.
  • 46
    • 84918877160 scopus 로고    scopus 로고
    • A technology to support leader development: Computer games
    • Day D.V., Zaccaro S.J., and Halpin S.M. (Eds), Lawrence Erlbaum Associates, Mahwah, NJ
    • O'Neil Jr. H.F., and Fisher Y.-C. A technology to support leader development: Computer games. In: Day D.V., Zaccaro S.J., and Halpin S.M. (Eds). Leader development for transforming organizations (2004), Lawrence Erlbaum Associates, Mahwah, NJ 99-121
    • (2004) Leader development for transforming organizations , pp. 99-121
    • O'Neil Jr., H.F.1    Fisher, Y.-C.2
  • 48
    • 50049106540 scopus 로고
    • MIT Press, Cambridge, MA Accessed 2.08.06 http://www.papert.org/articles/SituatingConstructionism.html
    • Papert S. (1991), MIT Press, Cambridge, MA. http://www.papert.org/articles/SituatingConstructionism.html Accessed 2.08.06 http://www.papert.org/articles/SituatingConstructionism.html
    • (1991)
    • Papert, S.1
  • 53
    • 50049133293 scopus 로고    scopus 로고
    • Sandford, R. & Williamson, B. (2004). Racing academy: A futurelab prototype research report. Futurelab. Accessed 15.12.07.
    • Sandford, R. & Williamson, B. (2004). Racing academy: A futurelab prototype research report. Futurelab. Accessed 15.12.07.
  • 55
    • 84998760321 scopus 로고    scopus 로고
    • What games have to teach us: An interview with James Paul Gee
    • Accessed 28.12.07
    • Sheffield B. What games have to teach us: An interview with James Paul Gee. Game Developer. San Francisco 12 10 (2005) 4-9. http://ucfproxy.fcla.edu/login?url=http://proquest.umi.com.ucfproxy.fcla .edu/pqdweb?did=924550961&sid=1&Fmt=4&clientId=20176&RQT=309 &VName=PQD Accessed 28.12.07
    • (2005) Game Developer. San Francisco , vol.12 , Issue.10 , pp. 4-9
    • Sheffield, B.1
  • 56
    • 50049104012 scopus 로고    scopus 로고
    • Spectre, M., & Prensky, M. (n.d.). Theoretical underpinnings of game-2-train approach. Accessed 07.07.06.
    • Spectre, M., & Prensky, M. (n.d.). Theoretical underpinnings of game-2-train approach. Accessed 07.07.06.
  • 57
    • 50049091817 scopus 로고    scopus 로고
    • MIT/Microsoft, Comparative Media Studies Department, Boston, MA Accessed 28.12.07
    • Squire K. Design document for La Jungla de Optica (2001), MIT/Microsoft, Comparative Media Studies Department, Boston, MA. http://www.educationarcade.org/gtt/documents/jungle/jungle.pdf Accessed 28.12.07
    • (2001) Design document for La Jungla de Optica
    • Squire, K.1
  • 58
    • 50049088316 scopus 로고    scopus 로고
    • MIT/Microsoft, Comparative Media Studies Department, Boston, MA Accessed 28.12.07
    • Squire K. Biohazard education at the speed of fear (2002), MIT/Microsoft, Comparative Media Studies Department, Boston, MA. http://www.educationarcade.org/gtt/documents/biohazard/biohazard.pdf Accessed 28.12.07
    • (2002) Biohazard education at the speed of fear
    • Squire, K.1
  • 59
    • 50049093609 scopus 로고    scopus 로고
    • Squire, K. (2004). Replaying History: Learning World History Through Playing Civilization III. Unpublished doctoral dissertation, Indiana University, Indiana. Accessed 02.02.06.
    • Squire, K. (2004). Replaying History: Learning World History Through Playing Civilization III. Unpublished doctoral dissertation, Indiana University, Indiana. Accessed 02.02.06.
  • 60
    • 50049132439 scopus 로고    scopus 로고
    • Stein, D. (1998). Situated learning in adult education. ERIC Clearinghouse on Adult Career and Vocational Education Columbus OH. (ED418250).
    • Stein, D. (1998). Situated learning in adult education. ERIC Clearinghouse on Adult Career and Vocational Education Columbus OH. (ED418250).
  • 61
    • 50049123671 scopus 로고    scopus 로고
    • Tan, T., Squire, K., & Jenkins, H. (2001). Design document for Hephaestus. Accessed 27.12.07.
    • Tan, T., Squire, K., & Jenkins, H. (2001). Design document for Hephaestus. Accessed 27.12.07.
  • 62
    • 0006593843 scopus 로고    scopus 로고
    • The myths and realities of simulations in performance technology
    • Thiagarajan S. The myths and realities of simulations in performance technology. Educational Technology 38 4 (1998) 35-41
    • (1998) Educational Technology , vol.38 , Issue.4 , pp. 35-41
    • Thiagarajan, S.1
  • 65
    • 0004115808 scopus 로고
    • Harvard University Press, Cambridge, MA
    • Vygotsky L.S. Mind in society (1978), Harvard University Press, Cambridge, MA
    • (1978) Mind in society
    • Vygotsky, L.S.1
  • 66
    • 50049096975 scopus 로고    scopus 로고
    • Webb, N.L. (1999). Alignment of science and mathematics standards and assessments in four states. National Institute for Science Education, University of Wisconsin-Madison Council of Chief State School Officers, Washington, DC. Accessed 26.06.06.
    • Webb, N.L. (1999). Alignment of science and mathematics standards and assessments in four states. National Institute for Science Education, University of Wisconsin-Madison Council of Chief State School Officers, Washington, DC. Accessed 26.06.06.
  • 68
    • 1142307537 scopus 로고    scopus 로고
    • The effectiveness of business games in strategic management course Work [electronic version]
    • Wolfe J. The effectiveness of business games in strategic management course Work [electronic version]. Simulation & Gaming Special Issue: Teaching Strategic Management 28 (1997) 360-376
    • (1997) Simulation & Gaming Special Issue: Teaching Strategic Management , vol.28 , pp. 360-376
    • Wolfe, J.1
  • 69
    • 50049120071 scopus 로고    scopus 로고
    • Zibit, M., & Gibson, D. (2005). simSchool: The game of teaching. Innovate, 1(6). http://www.innovateonline.info/index.php?view=article&id=173 Accessed 28.12.07.
    • Zibit, M., & Gibson, D. (2005). simSchool: The game of teaching. Innovate, 1(6). http://www.innovateonline.info/index.php?view=article&id=173 Accessed 28.12.07.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.