-
2
-
-
0029373569
-
Collision Detection for Interactive Graphics Applications
-
Mar
-
P.M. Hubbard, "Collision Detection for Interactive Graphics Applications," IEEE Trans. Visualization and Computer Graphics, vol. 1, no. 3, pp. 218-230, Mar. 1995.
-
(1995)
IEEE Trans. Visualization and Computer Graphics
, vol.1
, Issue.3
, pp. 218-230
-
-
Hubbard, P.M.1
-
4
-
-
0025449463
-
Collision Detection by Four-Dimensional Intersection Testing
-
S.A. Cameron, "Collision Detection by Four-Dimensional Intersection Testing," IEEE Trans. Robotics and Automation, vol. 6, no. 3, pp. 291-302, 1990.
-
(1990)
IEEE Trans. Robotics and Automation
, vol.6
, Issue.3
, pp. 291-302
-
-
Cameron, S.A.1
-
5
-
-
0032120286
-
Fast Collision Detection among Multiple Moving Spheres
-
July-Sept
-
D.-J. Kim, L.J. Guibas, and S.Y. Shin, "Fast Collision Detection among Multiple Moving Spheres," IEEE Trans. Visualization and Computer Graphics, vol. 4, no. 3, pp. 230-242, July-Sept. 1998.
-
(1998)
IEEE Trans. Visualization and Computer Graphics
, vol.4
, Issue.3
, pp. 230-242
-
-
Kim, D.-J.1
Guibas, L.J.2
Shin, S.Y.3
-
6
-
-
0029325939
-
Collision Detection for Animation Using Sphere-Trees
-
I. Palmer and R.L. Grimsdale, "Collision Detection for Animation Using Sphere-Trees," Computer Graphics Forum, vol. 14, no. 2, pp. 105-116, 1995.
-
(1995)
Computer Graphics Forum
, vol.14
, Issue.2
, pp. 105-116
-
-
Palmer, I.1
Grimsdale, R.L.2
-
7
-
-
0037763450
-
Dynamic Collision Detection in Virtual Reality Applications
-
J. Eckstein and E. Schömer, "Dynamic Collision Detection in Virtual Reality Applications," Proc. Seventh Int'l Conf. Central Europe on Computer Graphics, Visualization, and Interactive Digital Media (WSCG '99), pp. 71-78, 1999.
-
(1999)
Proc. Seventh Int'l Conf. Central Europe on Computer Graphics, Visualization, and Interactive Digital Media (WSCG '99)
, pp. 71-78
-
-
Eckstein, J.1
Schömer, E.2
-
8
-
-
84880520119
-
CONTACT: Arbitrary In-Between Motions for Collision Detection
-
S. Redon, A. Kheddar, and S. Coquillart, "CONTACT: Arbitrary In-Between Motions for Collision Detection," Proc. 10th IEEE Int'l Workshop Robot-Human Comm. (ROMAN '01), pp. 106-111, 2001.
-
(2001)
Proc. 10th IEEE Int'l Workshop Robot-Human Comm. (ROMAN '01)
, pp. 106-111
-
-
Redon, S.1
Kheddar, A.2
Coquillart, S.3
-
10
-
-
0000276365
-
Evaluation of Collision Detection Methods for Virtual Reality Fly-Throughs
-
Aug
-
M. Held, J.T. Klosowski, and J.S.B. Mitchell, "Evaluation of Collision Detection Methods for Virtual Reality Fly-Throughs," Proc. Seventh Canadian Conf. Computational Geometry (CCCG '95), pp. 205-210, Aug. 1995.
-
(1995)
Proc. Seventh Canadian Conf. Computational Geometry (CCCG '95)
, pp. 205-210
-
-
Held, M.1
Klosowski, J.T.2
Mitchell, J.S.B.3
-
11
-
-
0029178789
-
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
-
J.D. Cohen, M.C. Lin, D. Manocha, and M.K. Ponamgi, "I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments," Proc. Symp. Interactive 3D Graphics (SI3D '95), pp. 189-196, 1995.
-
(1995)
Proc. Symp. Interactive 3D Graphics (SI3D '95)
, pp. 189-196
-
-
Cohen, J.D.1
Lin, M.C.2
Manocha, D.3
Ponamgi, M.K.4
-
16
-
-
0031673012
-
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
-
Jan.-Mar
-
J.T. Klosowski, M. Held, J.S.B. Mitchell, H. Sowizral, and K. Zikan, "Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs," IEEE Trans. Visualization and Computer Graphics, vol. 4, no. 1, pp. 21-36, Jan.-Mar. 1998.
-
(1998)
IEEE Trans. Visualization and Computer Graphics
, vol.4
, Issue.1
, pp. 21-36
-
-
Klosowski, J.T.1
Held, M.2
Mitchell, J.S.B.3
Sowizral, H.4
Zikan, K.5
-
18
-
-
0036733869
-
Fast Continuous Collision Detection between Rigid Bodies
-
S. Redon, A. Kheddar, and S. Coquillart, "Fast Continuous Collision Detection between Rigid Bodies," Computer Graphics Forum, vol. 21, no. 3, p. 279, 2002.
-
(2002)
Computer Graphics Forum
, vol.21
, Issue.3
, pp. 279
-
-
Redon, S.1
Kheddar, A.2
Coquillart, S.3
-
19
-
-
22944436804
-
Fast Continuous Collision Detection for Articulated Models
-
June
-
S. Redon, Y.J. Kim, M.C. Lin, and D. Manocha, "Fast Continuous Collision Detection for Articulated Models," J. Computing and Information Science in Eng., vol. 5, no. 2, pp. 126-137, June 2005.
-
(2005)
J. Computing and Information Science in Eng
, vol.5
, Issue.2
, pp. 126-137
-
-
Redon, S.1
Kim, Y.J.2
Lin, M.C.3
Manocha, D.4
-
20
-
-
0030421708
-
OBBTree: A Hierarchical Structure for Rapid Interference Detection
-
96, pp
-
S.A. Gottschalk, M.C. Lin, and D. Manocha, "OBBTree: A Hierarchical Structure for Rapid Interference Detection," Proc. ACM SIGGRAPH '96, pp. 171-180, 1996.
-
(1996)
Proc. ACM SIGGRAPH
, pp. 171-180
-
-
Gottschalk, S.A.1
Lin, M.C.2
Manocha, D.3
-
21
-
-
0001779112
-
Efficient Collision Detection of Complex Deformable Models Using AABB Trees
-
G. van den Bergen, "Efficient Collision Detection of Complex Deformable Models Using AABB Trees," J. Graphics Tools, vol. 2, no. 4, pp. 1-13, 1997.
-
(1997)
J. Graphics Tools
, vol.2
, Issue.4
, pp. 1-13
-
-
van den Bergen, G.1
-
22
-
-
27144503503
-
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
-
Technical Report CSE-2004-25, Dept. of Computer Science, Univ. of California, Davis, Sept
-
D.S. Coming and O.G. Staadt, "Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection," Technical Report CSE-2004-25, Dept. of Computer Science, Univ. of California, Davis, Sept. 2004.
-
(2004)
-
-
Coming, D.S.1
Staadt, O.G.2
-
25
-
-
0002490645
-
A Fast and Robust GJK Implementation for Collision Detection of Convex Objects
-
G. van den Bergen, "A Fast and Robust GJK Implementation for Collision Detection of Convex Objects," J. Graphics Tools, vol. 4, no. 2, pp. 7-25, 1999.
-
(1999)
J. Graphics Tools
, vol.4
, Issue.2
, pp. 7-25
-
-
van den Bergen, G.1
-
26
-
-
0003277213
-
Proximity Queries and Penetration Depth Computation on 3D Game Objects
-
G. van den Bergen, "Proximity Queries and Penetration Depth Computation on 3D Game Objects," Proc. Game Developers Conf., 2001.
-
(2001)
Proc. Game Developers Conf
-
-
van den Bergen, G.1
-
27
-
-
0035801068
-
Accurate and Fast Proximity Queries between Polyhedra Using Surface Decomposition
-
S.A. Ehmann and M.C. Lin, "Accurate and Fast Proximity Queries between Polyhedra Using Surface Decomposition," Computer Graphics Forum, vol. 20, no. 3, pp. 500-510, 2001.
-
(2001)
Computer Graphics Forum
, vol.20
, Issue.3
, pp. 500-510
-
-
Ehmann, S.A.1
Lin, M.C.2
-
29
-
-
33748528874
-
Ray Casting against General Convex Objects with Application to Continuous Collision Detection
-
June
-
G. van den Bergen, "Ray Casting against General Convex Objects with Application to Continuous Collision Detection," J. Graphics Tools, http://dtecta.com/papers/jgt04raycast.pdf, June 2004.
-
(2004)
J. Graphics Tools
-
-
van den Bergen, G.1
-
30
-
-
33646775324
-
Kinetic Sweep and Prune for Multi-Body Continuous Motions
-
May
-
D.S. Coming and O.G. Staadt, "Kinetic Sweep and Prune for Multi-Body Continuous Motions," Computers and Graphics, vol. 30, no. 3, May 2006.
-
(2006)
Computers and Graphics
, vol.30
, Issue.3
-
-
Coming, D.S.1
Staadt, O.G.2
-
31
-
-
0008156983
-
A Framework for Collision Detection and Response
-
C Lennerz, E. Schömer, and T. Warken, "A Framework for Collision Detection and Response," Proc. 11th European Simulation Symp. (ESS '99), pp. 309-314, 1999.
-
(1999)
Proc. 11th European Simulation Symp. (ESS '99)
, pp. 309-314
-
-
Lennerz, C.1
Schömer, E.2
Warken, T.3
-
32
-
-
0032657568
-
SiLVIA - A Simulation Library for Virtual Reality Applications
-
G. Hotz, A. Kerzmann, C. Lennerz, R. Schmid, E. Schömer, and T. Warken, "SiLVIA - A Simulation Library for Virtual Reality Applications," Proc. 10th IEEE Virtual Reality Conf. (VR '99), p. 82, 1999.
-
(1999)
Proc. 10th IEEE Virtual Reality Conf. (VR '99)
, pp. 82
-
-
Hotz, G.1
Kerzmann, A.2
Lennerz, C.3
Schmid, R.4
Schömer, E.5
Warken, T.6
-
34
-
-
84867954569
-
Kinetic Collision Detection between Two Simple Polygons
-
J. Basch, J. Erickson, L.J. Guibas, J. Hershberger, and L. Zhang, "Kinetic Collision Detection between Two Simple Polygons," Computational Geometry: Theory and Applications, vol. 27, no. 3, pp. 211-235, 2004.
-
(2004)
Computational Geometry: Theory and Applications
, vol.27
, Issue.3
, pp. 211-235
-
-
Basch, J.1
Erickson, J.2
Guibas, L.J.3
Hershberger, J.4
Zhang, L.5
-
37
-
-
25144525766
-
Fast Continuous Collision Detection and Handling for Desktop Virtual Prototyping
-
Mar
-
S. Redon, "Fast Continuous Collision Detection and Handling for Desktop Virtual Prototyping," Proc. IEEE Virtual Reality Conf. (VR '04), vol. 8, no. 1, p. 63, Mar. 2004.
-
(2004)
Proc. IEEE Virtual Reality Conf. (VR '04)
, vol.8
, Issue.1
, pp. 63
-
-
Redon, S.1
|