메뉴 건너뛰기




Volumn 14, Issue 1, 2008, Pages 1-12

Velocity-aligned discrete oriented polytopes for dynamic collision detection

Author keywords

Boundary representations; Collision detection; Continuous collision detection; Dynamic collision detection; Physically based modeling; Virtual reality

Indexed keywords

BOUNDARY REPRESENTATIONS; BOUNDING VOLUMES; INTERACTIVE RATES; PHYSICALLY BASED MODELING; VELOCITY ALIGNED DISCRETE ORIENTED POLYTOPE (VADOP);

EID: 36349011448     PISSN: 10772626     EISSN: None     Source Type: Journal    
DOI: 10.1109/TVCG.2007.70405     Document Type: Article
Times cited : (51)

References (41)
  • 2
    • 0029373569 scopus 로고
    • Collision Detection for Interactive Graphics Applications
    • Mar
    • P.M. Hubbard, "Collision Detection for Interactive Graphics Applications," IEEE Trans. Visualization and Computer Graphics, vol. 1, no. 3, pp. 218-230, Mar. 1995.
    • (1995) IEEE Trans. Visualization and Computer Graphics , vol.1 , Issue.3 , pp. 218-230
    • Hubbard, P.M.1
  • 4
    • 0025449463 scopus 로고
    • Collision Detection by Four-Dimensional Intersection Testing
    • S.A. Cameron, "Collision Detection by Four-Dimensional Intersection Testing," IEEE Trans. Robotics and Automation, vol. 6, no. 3, pp. 291-302, 1990.
    • (1990) IEEE Trans. Robotics and Automation , vol.6 , Issue.3 , pp. 291-302
    • Cameron, S.A.1
  • 6
    • 0029325939 scopus 로고
    • Collision Detection for Animation Using Sphere-Trees
    • I. Palmer and R.L. Grimsdale, "Collision Detection for Animation Using Sphere-Trees," Computer Graphics Forum, vol. 14, no. 2, pp. 105-116, 1995.
    • (1995) Computer Graphics Forum , vol.14 , Issue.2 , pp. 105-116
    • Palmer, I.1    Grimsdale, R.L.2
  • 18
    • 0036733869 scopus 로고    scopus 로고
    • Fast Continuous Collision Detection between Rigid Bodies
    • S. Redon, A. Kheddar, and S. Coquillart, "Fast Continuous Collision Detection between Rigid Bodies," Computer Graphics Forum, vol. 21, no. 3, p. 279, 2002.
    • (2002) Computer Graphics Forum , vol.21 , Issue.3 , pp. 279
    • Redon, S.1    Kheddar, A.2    Coquillart, S.3
  • 20
    • 0030421708 scopus 로고    scopus 로고
    • OBBTree: A Hierarchical Structure for Rapid Interference Detection
    • 96, pp
    • S.A. Gottschalk, M.C. Lin, and D. Manocha, "OBBTree: A Hierarchical Structure for Rapid Interference Detection," Proc. ACM SIGGRAPH '96, pp. 171-180, 1996.
    • (1996) Proc. ACM SIGGRAPH , pp. 171-180
    • Gottschalk, S.A.1    Lin, M.C.2    Manocha, D.3
  • 21
    • 0001779112 scopus 로고    scopus 로고
    • Efficient Collision Detection of Complex Deformable Models Using AABB Trees
    • G. van den Bergen, "Efficient Collision Detection of Complex Deformable Models Using AABB Trees," J. Graphics Tools, vol. 2, no. 4, pp. 1-13, 1997.
    • (1997) J. Graphics Tools , vol.2 , Issue.4 , pp. 1-13
    • van den Bergen, G.1
  • 22
    • 27144503503 scopus 로고    scopus 로고
    • Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
    • Technical Report CSE-2004-25, Dept. of Computer Science, Univ. of California, Davis, Sept
    • D.S. Coming and O.G. Staadt, "Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection," Technical Report CSE-2004-25, Dept. of Computer Science, Univ. of California, Davis, Sept. 2004.
    • (2004)
    • Coming, D.S.1    Staadt, O.G.2
  • 25
    • 0002490645 scopus 로고    scopus 로고
    • A Fast and Robust GJK Implementation for Collision Detection of Convex Objects
    • G. van den Bergen, "A Fast and Robust GJK Implementation for Collision Detection of Convex Objects," J. Graphics Tools, vol. 4, no. 2, pp. 7-25, 1999.
    • (1999) J. Graphics Tools , vol.4 , Issue.2 , pp. 7-25
    • van den Bergen, G.1
  • 26
    • 0003277213 scopus 로고    scopus 로고
    • Proximity Queries and Penetration Depth Computation on 3D Game Objects
    • G. van den Bergen, "Proximity Queries and Penetration Depth Computation on 3D Game Objects," Proc. Game Developers Conf., 2001.
    • (2001) Proc. Game Developers Conf
    • van den Bergen, G.1
  • 27
    • 0035801068 scopus 로고    scopus 로고
    • Accurate and Fast Proximity Queries between Polyhedra Using Surface Decomposition
    • S.A. Ehmann and M.C. Lin, "Accurate and Fast Proximity Queries between Polyhedra Using Surface Decomposition," Computer Graphics Forum, vol. 20, no. 3, pp. 500-510, 2001.
    • (2001) Computer Graphics Forum , vol.20 , Issue.3 , pp. 500-510
    • Ehmann, S.A.1    Lin, M.C.2
  • 29
    • 33748528874 scopus 로고    scopus 로고
    • Ray Casting against General Convex Objects with Application to Continuous Collision Detection
    • June
    • G. van den Bergen, "Ray Casting against General Convex Objects with Application to Continuous Collision Detection," J. Graphics Tools, http://dtecta.com/papers/jgt04raycast.pdf, June 2004.
    • (2004) J. Graphics Tools
    • van den Bergen, G.1
  • 30
    • 33646775324 scopus 로고    scopus 로고
    • Kinetic Sweep and Prune for Multi-Body Continuous Motions
    • May
    • D.S. Coming and O.G. Staadt, "Kinetic Sweep and Prune for Multi-Body Continuous Motions," Computers and Graphics, vol. 30, no. 3, May 2006.
    • (2006) Computers and Graphics , vol.30 , Issue.3
    • Coming, D.S.1    Staadt, O.G.2
  • 37
    • 25144525766 scopus 로고    scopus 로고
    • Fast Continuous Collision Detection and Handling for Desktop Virtual Prototyping
    • Mar
    • S. Redon, "Fast Continuous Collision Detection and Handling for Desktop Virtual Prototyping," Proc. IEEE Virtual Reality Conf. (VR '04), vol. 8, no. 1, p. 63, Mar. 2004.
    • (2004) Proc. IEEE Virtual Reality Conf. (VR '04) , vol.8 , Issue.1 , pp. 63
    • Redon, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.