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Volumn 26, Issue 3, 2007, Pages 525-533

High-quality adaptive soft shadow mapping

Author keywords

[No Author keywords available]

Indexed keywords

ADAPTIVE ALGORITHMS; APPROXIMATION THEORY; COMPUTATIONAL COMPLEXITY; IMAGE QUALITY; REAL TIME SYSTEMS; VISIBILITY; MAPPING; MAPS; RENDERING (COMPUTER GRAPHICS);

EID: 35348974614     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2007.01075.x     Document Type: Article
Times cited : (53)

References (31)
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    • In Proc. of ACM SIGGRAPH 2000 (. ACM Press. f12 f12_legend_spanFigure 12:, (a) Soft shadows produced by our raw SSM algorithm at 31 fps for a 768 × 768 screen resolution. Illustration of quality versus performances for (b) our view dependent selection and (c) our light space adaptive precision. The numbers indicate the speed up of the SSM passes. These two optimizations are combined in (d) using the settings of the first pictures of (b) and (c), yielding a rate of 71 fps.
    • Agrawala M., Ramamoorthi R., Heirich A., Moll L. : Efficient image-based methods for rendering soft shadows. In Proc. of ACM SIGGRAPH 2000 (2000 ACM Press f12 f12_legend_spanFigure 12 :, (a) Soft shadows produced by our raw SSM algorithm at 31 fps for a 768 × 768 screen resolution. Illustration of quality versus performances for (b) our view dependent selection and (c) our light space adaptive precision. The numbers indicate the speed up of the SSM passes. These two optimizations are combined in (d) using the settings of the first pictures of (b) and (c), yielding a rate of 71 fps.
    • (2000) Efficient Image-based Methods for Rendering Soft Shadows.
    • Agrawala, M.1    Ramamoorthi, R.2    Heirich, A.3    Moll, L.4
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    • 85022103817 scopus 로고    scopus 로고
    • In Proc. of the 14th Eurographics workshop on Rendering (. Eurographics Association, pp.
    • Chan E., Durand F. : Rendering fake soft shadows with smoothies. In Proc. of the 14th Eurographics workshop on Rendering (2003 Eurographics Association, pp. 208 218.
    • (2003) Rendering Fake Soft Shadows with Smoothies. , pp. 208-218
    • Chan, E.1    Durand, F.2
  • 10
    • 84919025648 scopus 로고
    • Shadow algorithms for computer graphics
    • Crow F. C. : Shadow algorithms for computer graphics. In Proc. of ACM SIGGRAPH '77 (1977 pp. 242 248.
    • (1977) Proc. of ACM SIGGRAPH '77 , pp. 242-248
    • Crow, F.C.1
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    • Annual Conference Series (
    • Drettakis G., Fiume E. : A fast shadow algorithm for area light sources using backprojection. Computer Graphics 28, Annual Conference Series (1994 223 230.
    • (1994) Computer Graphics , vol.28 , pp. 223-230
    • Drettakis, G.1    Fiume, E.2
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    • 84971372881 scopus 로고
    • Marching cubes: A high resolution 3d surface construction algorithm
    • Lorensen W. E., Cline H. E. : Marching cubes: A high resolution 3d surface construction algorithm. In Proc. of SIGGRAPH '87 (1987 pp. 163 169.
    • (1987) Proc. of SIGGRAPH '87 , pp. 163-169
    • Lorensen, W.E.1    Cline, H.E.2
  • 22
    • 84858358316 scopus 로고    scopus 로고
    • Advanced stencil shadow and penumbra wedge rendering
    • Game Developer Comference, unpublished slides. URL:
    • Lengyel E. : Advanced stencil shadow and penumbra wedge rendering. Game Developer Comference, unpublished slides. URL : http://www.terathon.com, 2005.
    • (2005) Game Developer Comference
    • Lengyel, E.1
  • 23
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    • Nvidia opengl extension specifications for the geforce 8 serie architecture. URL:
    • Nvidia opengl extension specifications for the geforce 8 serie architecture. URL : http://developer.download.nvidia.com/opengl/specs/g80specs. pdf.
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    • Casting curved shadows on curved surfaces
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    • Williams, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.