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Volumn 25, Issue 4, 2006, Pages 725-741
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Soft shadow maps: Efficient sampling of light source visibility
a a b a,c d a
a
ENS
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Author keywords
GPU; Interactive shadows; Real time rendering; Shadow map; Soft shadows
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Indexed keywords
ALGORITHMS;
APPROXIMATION THEORY;
COMPUTATION THEORY;
COMPUTER PROGRAMMING;
COST EFFECTIVENESS;
MATHEMATICAL MODELS;
VISIBILITY;
COMPUTATIONAL COSTS;
PENUMBRA;
POLYGONS;
SOFT SHADOWS;
LIGHT SOURCES;
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EID: 33845440749
PISSN: 01677055
EISSN: 14678659
Source Type: Journal
DOI: 10.1111/j.1467-8659.2006.00995.x Document Type: Conference Paper |
Times cited : (46)
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References (24)
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