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Volumn , Issue , 2006, Pages 155-162

Plausible image based soft shadows using occlusion textures

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; LIGHT SOURCES; PROBABILITY; TEXTURES;

EID: 34948842406     PISSN: 15301834     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/SIBGRAPI.2006.35     Document Type: Conference Paper
Times cited : (13)

References (34)
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    • (2002) Proc. of Workshop on Rendering'02
    • Assarson, U.1    Akenine-Möller, T.2
  • 4
    • 77954007386 scopus 로고    scopus 로고
    • A geometry-based soft shadow volume algorithm using graphics hardware
    • U. Assarson and T. Akenine-Möller. A geometry-based soft shadow volume algorithm using graphics hardware. In Proc. of Siggraph'03, 2003.
    • (2003) Proc. of Siggraph'03
    • Assarson, U.1    Akenine-Möller, T.2
  • 8
    • 0034858415 scopus 로고    scopus 로고
    • Hardware-accelerated rendering of antialiased shadows with shadow maps
    • S. Brabec and H. P. Seidel. Hardware-accelerated rendering of antialiased shadows with shadow maps. In Proceedings of CGI'01, 2001.
    • (2001) Proceedings of CGI'01
    • Brabec, S.1    Seidel, H.P.2
  • 10
    • 34948875624 scopus 로고
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    • F. Crow. Shadow algorithms for computer graphics.in computer graphics. In Proc. of Siggraph'77, 1977.
    • (1977) Proc. of Siggraph'77
    • Crow, F.1
  • 11
    • 0005090507 scopus 로고
    • Summed-area tables for texture mapping
    • F. C. Crow. Summed-area tables for texture mapping. In Proc. of Siggraph'84, 1984.
    • (1984) Proc. of Siggraph'84
    • Crow, F.C.1
  • 12
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    • 78650199217 scopus 로고    scopus 로고
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    • E. Eisemann and X. Décoret. Fast scene voxelization and applications. Ia. Proc. of I3D'06, 2006.
    • (2006) Proc. of I3D'06
    • Eisemann, E.1    Décoret, X.2
  • 20
    • 34948812874 scopus 로고    scopus 로고
    • Shadow penumbras for complex objects by depth-dependent filtering of multi-layer depth images
    • B. Keating and N. Max. Shadow penumbras for complex objects by depth-dependent filtering of multi-layer depth images. In Proc. of Workshop on Rendering'99, 1999.
    • (1999) Proc. of Workshop on Rendering'99
    • Keating, B.1    Max, N.2
  • 21
    • 1642572161 scopus 로고    scopus 로고
    • Real-time soft shadows using a single light sample
    • F. Kirsch and J. Doellner. Real-time soft shadows using a single light sample. Journal of WSCG, 2003.
    • (2003) Journal of WSCG
    • Kirsch, F.1    Doellner, J.2
  • 24
    • 0004033903 scopus 로고    scopus 로고
    • Single sample soft shadows
    • Technical Report UUCS-98-019, University of Utah
    • S. Parker, P. Shirley, and B. Smits. Single sample soft shadows. Technical Report UUCS-98-019, University of Utah, 1998.
    • (1998)
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  • 26
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    • Y. Uralsky. Efficient soft-edged shadows using pixel shader branching. In GPU Gems 2. Addison Wesley, 2005.
    • (2005) GPU Gems 2
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  • 29
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.