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Volumn 28, Issue 5, 2007, Pages 263-267

How gaming is used as an innovative strategy for nursing education

Author keywords

Gaming; Nursing education; Student outcomes; Teaching strategy

Indexed keywords

ARTICLE; BOREDOM; CLINICAL COMPETENCE; CURRICULUM; GAME; HEALTH PERSONNEL ATTITUDE; HEALTH SERVICE; HUMAN; INTERNET; MASS COMMUNICATION; METHODOLOGY; MOTIVATION; NURSING EDUCATION; NURSING PROCESS; NURSING STUDENT; OUTCOME ASSESSMENT; PROBLEM BASED LEARNING; PSYCHOLOGICAL ASPECT; ROLE PLAYING; TEACHING; THINKING;

EID: 35348833447     PISSN: 15365026     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (88)

References (24)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.