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Volumn , Issue , 2005, Pages 29-

Exploiting frame-to-frame coherence for accelerating high-quality volume raycasting on graphics hardware

Author keywords

Frame to Frame Coherence; Programmable Graphics Hardware; Space Leaping; Volume Raycasting

Indexed keywords

FRAME TO FRAME COHERENCE; PROGRAMMABLE GRAPHICS HARDWARE; SPACE LEAPING; VOLUME RAYCASTING;

EID: 33749427429     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VIS.2005.32     Document Type: Conference Paper
Times cited : (25)

References (24)
  • 1
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    • (1994) Proceedings of the Symposium on Volume Visualization '94 , pp. 91-98
    • Cabral, B.1    Cam, N.2    Foran, J.3
  • 3
    • 0003471319 scopus 로고
    • Accelerating volume reconstruction with 3D texture hardware
    • University of North Carolina at Chapel Hill
    • Timothy J. Cullip and Ulrich Neumann. Accelerating Volume Reconstruction With 3D Texture Hardware. Technical Report TR93-027, University of North Carolina at Chapel Hill, 1993.
    • (1993) Technical Report , vol.TR93-027
    • Cullip, T.J.1    Neumann, U.2
  • 11
    • 0242676107 scopus 로고    scopus 로고
    • Empty space skipping and occlusion Clipping for Texture-based Volume Rendering
    • Wei Li, Klaus Mueller, and Arie Kaufman. Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering. In Proceedings of IEEE Visualization '03, pages 317-324, 2003.
    • (2003) Proceedings of IEEE Visualization '03 , pp. 317-324
    • Li, W.1    Mueller, K.2    Kaufman, A.3
  • 12
    • 84859686944 scopus 로고    scopus 로고
    • ATI Research, Inc.
    • Rob Mace. OpenGL ARE Superbuffers. ATI Research, Inc., 2004. Available at http://www.ati.com/developer/gdc/SuperBuffers.pdf.
    • (2004) OpenGL are Superbuffers
    • Mace, R.1
  • 19
    • 33745285344 scopus 로고    scopus 로고
    • A simple and flexible volume rendering framework for graphics-hardware- based raycasting
    • Simon Stegmaier, Magnus Strengert, Thomas Klein, and Thomas Ertl. A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting. In Proceedings of Volume Graphics '05, pages 187-195, 2005.
    • (2005) Proceedings of Volume Graphics '05 , pp. 187-195
    • Stegmaier, S.1    Strengert, M.2    Klein, T.3    Ertl, T.4
  • 20
    • 0036452290 scopus 로고    scopus 로고
    • Fast and reliable space leaping for interactive Volume rendering
    • Ming Wan, Aamir Sadiq, and Arie Kaufman. Fast and Reliable Space Leaping for Interactive Volume Rendering. In Proceedings of IEEE Visualization '02, pages 195-202, 2002.
    • (2002) Proceedings of IEEE Visualization '02 , pp. 195-202
    • Wan, M.1    Sadiq, A.2    Kaufman, A.3
  • 23
    • 84974690647 scopus 로고
    • Accelerating volume animation by space-leaping
    • Roni Yagel and Zhouhong Shi. Accelerating Volume Animation by Space-Leaping. In Proceedings of IEEE Visualization '93, pages 62-69, 1993.
    • (1993) Proceedings of IEEE Visualization '93 , pp. 62-69
    • Yagel, R.1    Shi, Z.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.