메뉴 건너뛰기




Volumn , Issue , 2003, Pages 317-324

Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering

Author keywords

Empty space skipping; Graphics hardware; Occlusion clipping; Orthogonal opacity map; Texture based volume rendering

Indexed keywords

ALGORITHMS; DATA TRANSFER; INTERPOLATION; OPACITY;

EID: 0242676107     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (84)

References (25)
  • 1
  • 2
    • 0035334657 scopus 로고    scopus 로고
    • Multiresolution Volume Visualization with a Texture-Based Octree
    • BOADA, I., NAVAZO, I., AND SCOPIGNO, R. 2001. Multiresolution Volume Visualization with a Texture-Based Octree. The Visual Computer 17, 3, 185-197.
    • (2001) The Visual Computer , vol.17 , Issue.3 , pp. 185-197
    • Boada, I.1    Navazo, I.2    Scopigno, R.3
  • 3
    • 0028679945 scopus 로고
    • Proximity clouds, an acceleration technique for 3D grid traversal
    • COHEN, D., AND SHEFFER, Z. 1994. Proximity clouds, an acceleration technique for 3D grid traversal. The Visual Computer 11, 1, 27-28.
    • (1994) The Visual Computer , vol.11 , Issue.1 , pp. 27-28
    • Cohen, D.1    Sheffer, Z.2
  • 4
    • 0242617971 scopus 로고
    • The macro-regions: An efficient space subdivision structure for ray tracing
    • September
    • DEVILLERS, O. 1989. The macro-regions: an efficient space subdivision structure for ray tracing. Eurographics (September), 27-38.
    • (1989) Eurographics , pp. 27-38
    • Devillers, O.1
  • 6
    • 0038303815 scopus 로고    scopus 로고
    • Interactive visibility culling in complex environments using occlusion-switches
    • GOVINDRAJU, N., SUD, A., AND MANOCHA, D. 2003. Interactive visibility culling in complex environments using occlusion-switches. ACM Symposium on Interactive 3D Graphics, 103-112.
    • (2003) ACM Symposium on Interactive 3D Graphics , pp. 103-112
    • Govindraju, N.1    Sud, A.2    Manocha, D.3
  • 7
    • 0027810221 scopus 로고
    • Hierarchical z-buffer visibility
    • GREENE, N., AND KASS, M. 1993. Hierarchical z-buffer visibility. SIGGRAPH, 231-240.
    • (1993) SIGGRAPH , pp. 231-240
    • Greene, N.1    Kass, M.2
  • 8
    • 0030398670 scopus 로고    scopus 로고
    • Hierarchical polygon tiling with coverage masks
    • Aug.
    • GREENE, N. 1996. Hierarchical polygon tiling with coverage masks. SIGGRAPH (Aug.), 65-74.
    • (1996) SIGGRAPH , pp. 65-74
    • Greene, N.1
  • 9
    • 0036914614 scopus 로고    scopus 로고
    • Interactive volume rendering of addaptive mesh refinement data
    • KÄHLER, R., AND HEGE, H.-C. 2002. Interactive volume rendering of addaptive mesh refinement data. The Visual Computer 18, 8, 481-492.
    • (2002) The Visual Computer , vol.18 , Issue.8 , pp. 481-492
    • Kähler, R.1    Hege, H.-C.2
  • 10
    • 0035483255 scopus 로고    scopus 로고
    • Efficient conservative visibility culling using the prioritized-layered projection algorithm
    • Oct - Nov
    • KLOSOWSKI, J. T., AND SILVA, C. T. 2001. Efficient conservative visibility culling using the prioritized-layered projection algorithm. IEEE Transactions on Visualization and Computer Graphics 7,4 (Oct - Nov), 365-379.
    • (2001) IEEE Transactions on Visualization and Computer Graphics , vol.7 , Issue.4 , pp. 365-379
    • Klosowski, J.T.1    Silva, C.T.2
  • 11
    • 0035175294 scopus 로고    scopus 로고
    • Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets
    • Oct.
    • KNISS, J., KINDLMANN, G., AND HANSEN, C. 2001. Interactive volume rendering using multi-dimensional transfer functions and direct manipulation widgets. IEEE Visualization (Oct.), 255-262.
    • (2001) IEEE Visualization , pp. 255-262
    • Kniss, J.1    Kindlmann, G.2    Hansen, C.3
  • 14
    • 85027175346 scopus 로고
    • Fast volume rendering using a shear-warp factorization of the viewing transformation
    • July
    • LACROUTE, P., AND LEVOY, M. 1994. Fast volume rendering using a shear-warp factorization of the viewing transformation. SIGGRAPH (July), 451-458.
    • (1994) SIGGRAPH , pp. 451-458
    • Lacroute, P.1    Levoy, M.2
  • 15
    • 0033355023 scopus 로고    scopus 로고
    • Multiresolution techniques for interactive texture-based volume visualization
    • October
    • LAMAR, E. C., HAMANN, B., AND JOY, K. I. 1999. Multiresolution techniques for interactive texture-based volume visualization. IEEE Visualization (October), 355-362.
    • (1999) IEEE Visualization , pp. 355-362
    • Lamar, E.C.1    Hamann, B.2    Joy, K.I.3
  • 16
    • 0025462506 scopus 로고
    • Efficient ray tracing of volume data
    • July
    • LEVOY, M. 1990. Efficient ray tracing of volume data. ACM Transactions on Graphics 9, 3 (July), 245-261.
    • (1990) ACM Transactions on Graphics , vol.9 , Issue.3 , pp. 245-261
    • Levoy, M.1
  • 18
    • 0242702101 scopus 로고    scopus 로고
    • Texture partitioning and packing for accelerating texture-based volume rendering
    • LI, W., AND KAUFMAN, A. 2003, Texture partitioning and packing for accelerating texture-based volume rendering. Graphics Interface, 81-88.
    • (2003) Graphics Interface , pp. 81-88
    • Li, W.1    Kaufman, A.2
  • 20
    • 0036448597 scopus 로고    scopus 로고
    • A new object-order ray-casting algorithm
    • Oct.
    • MORA, B., JESSEL, J.-P., AND CAUBET, R. 2002, A new object-order ray-casting algorithm. IEEE Visualization (Oct.), 203-210.
    • (2002) IEEE Visualization , pp. 203-210
    • Mora, B.1    Jessel, J.-P.2    Caubet, R.3
  • 22
    • 0035701211 scopus 로고    scopus 로고
    • Accelerated splatting using a 3D adjacency data structure
    • June
    • ORCHARD, J., AND MÖLLER, T. 2001. Accelerated splatting using a 3D adjacency data structure. Graphics Interface (June), 191-200.
    • (2001) Graphics Interface , pp. 191-200
    • Orchard, J.1    Möller, T.2
  • 23
    • 0034513793 scopus 로고    scopus 로고
    • Interactive volume rendering on standard pc graphics hardware using multi-textures and multi-stage rasterization
    • August
    • REZK-SALAMA, C., ENGEL, K., BAUER, M., GREINER, G., AND ERTL, T. 2000. Interactive volume rendering on standard pc graphics hardware using multi-textures and multi-stage rasterization. SIGGRAPH / Eurographics Workshop on Graphics Hardware (August), 109-118.
    • (2000) SIGGRAPH/Eurographics Workshop on Graphics Hardware , pp. 109-118
    • Rezk-Salama, C.1    Engel, K.2    Bauer, M.3    Greiner, G.4    Ertl, T.5
  • 25
    • 0030681422 scopus 로고    scopus 로고
    • Visibility culling using hierarchical occlusion map
    • ZHANG, H., MANOCHA, D., HUDSON, T., AND HOFF, K. 1997. Visibility culling using hierarchical occlusion map. SIGGRAPH, 77-88.
    • (1997) SIGGRAPH , pp. 77-88
    • Zhang, H.1    Manocha, D.2    Hudson, T.3    Hoff, K.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.